Orughi (Dragonlance)
Medium Giant
Hit Dice: 4d8+8 (26 hp)
Initiative: +0
Speed: 30 ft. (6 squares), Swim 60 ft.
Armor Class: 16 (+3 Natural. +3 Hide), touch 10, flat-footed 16
Base Attack/Grapple: +3/+7
Attack: Weapon +7 melee or +3 Ranged
Full Attack: Weapon +7 melee or +3 Ranged
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Low Light Vision, Hold Breath
Saves: Fort +6, Ref +1, Will +1
Abilities: Str 18, Dex 10, Con 15, Int 6, Wis 10, Cha 7
Skills: Listen +3, Spot +3, Swim +13
Feats: Exotic Weapon Proficiency (Tonkk), Weapon Focus (Tonkk)
Environment: Warm or Temperate Forest, Hills, and Mountains
Organization: Solitary, pair, gang (3-4), or band (5-8), or Tribe (21-30 +35% noncombatants)
Challenge Rating: 2
Treasure: Standard
Alignment: Usually Chaotic Evil
Advancement: By Character Class
Level Adjustment: +1

The Orughi are an offshoot of Ogres dwelling on remote islands north of Ansalon. They are much shorter than most Ogres being as tall as tall humans, with oily grey skin and golden hair. Their webbed hands and feet make them very capable swimmers. They have no official government with the eldest males of each family jointly ruling the tribe. They worship Zeboim, and an easy way to tell if a village of crude wooden shacks belongs to the Orughi are the stone towers they build to honor her.

Hold Breath (Ex): An Orughi can hold its breath for a number of rounds equal to 10 its Constitution score before it risks drowning.

Combat: The Orguhi prefer to lure opponents into the sea or fight from a distance with their Tonkks. They are also fond of daggers and battle axes.