Path of the Lunari
The sun-worshipping Solari have ruled over Mount Targon and surrounding areas for what seems like all of history. Solari elders taught that all life came from the sun, and that the light of the moon was false, a mere reflection. However, a small faction of heretics still exist. These all-but-extinct devotees see the moon as a source of balance, an eternal cycle that is essential for universal harmony. These "Lunari" channel their oppression into rage to fight against the Solari, and anyone else who upset the balance of the universe for their own gain.
Pale Cascade
When you choose this path at 3rd level, you begin shielding yourself with moonlight when you rage. When you rage, you gain temporary hit points equal to your proficiency modifier, and produce a soft white glow that provides dim light for 30 feet. 3 Pale Spheres of moonlight circle you for the duration of your rage.
When a hostile creature moves into or outside of a 10 foot area around you, you can use your reaction to detonate one of the Pale Spheres. That creature takes 1d6 radiant damage. The damage increases when you reach certain levels in this class, increasing to 2d6 at 8, 3d6 at 13th and 4d6 at 18th Level
Crescent Strike
At 6th level, you can strike creatures within 60 feet that you can see with a javelin of moonlight. As an attack, the target must succeed on a Dexterity saving throw or takes radiant damage equal to 2d8 + your Strength modifier. The target gains no benefit from cover for this saving throw. That target is marked until the end of your next turn. The DC on the throw is 8 + your proficiency bonus + Your Dexterity modifier.
The marked creature can’t benefit from being Invisible and sheds a dim light in a 10 foot radius.
The damage increases by 1d8 when you reach 11th level (3d8), and 17th level (4d8).
Moonsilversmith
At 10th level, you can replace the metal of a melee weapon of your choice with moonsilver. You can silver one weapon in this way over a rest. You can only have a single weapon silvered in this way, and it counts as magical if it isn't already. While wielding the silvered weapon, you don’t need to sleep. You can instead meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance”, as the elven racial feature) After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Lunar Rush
Starting at 14th level, while raging, you have a flying speed equal to your current walking speed. When your rage ends, you float gently to the ground if still aloft.
In addition, once on each of your turns when you make a weapon attack against a marked target, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.
EDIT: Streamlined and adjusted level 10 & 14 features, added a DC for Crescent Strike