ORUGHI



"Please tell me that isn't a jellyfish..."

The Orughi are an offshoot of Ogres dwelling on remote islands north of Ansalon. They are much shorter than most Ogres being as tall as tall humans, with oily grey skin and golden hair. Their webbed hands and feet make them very capable swimmers. They have no official government with the eldest males of each family jointly ruling the tribe. They worship Zeboim, and an easy way to tell if a village of crude wooden shacks belongs to the Orughi are the stone towers they build to honor her.


ORUGHI RACIAL TRAITS
+8 Strength, +4 Constitution, -4 Intelligence, -4 Charisma.
Size Class: Medium Size.
Giant, giving them Low Light Vision
Base land speed 30 ft.
Base swim speed 60 ft.
+3 Natural Armor Bonus.
Hold Breath (Ex): An Orughi can hold its breath for a number of rounds equal to 10 its Constitution score before it risks drowning.
Racial Hit Dice: An Orughi begins with four levels of Giant, which provide 4d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +4, Ref +1, and Will +1. An Orughi's Giant levels give it skill points equal to 7 (2 + Int modifier, minimum 1) and 2 Feats. Its class skills are Listen, Spot and Swim. Stonecrown Ogres are proficient with all Simple Weapons, and Light and Medium Armor. They are also proficient with Tonkks.
Ogres have a Primary Slam attack doing 2d4 plus Strength Bonus. They get 2 Slams with a Full Attack.
Automatic Languages: Giant. Bonus Languages: Common, Orog, Goblin
Level Adjustment: +2
Favored Class: Fighter

STARTING AGE
Adulthood: 15
Barbarian, Rogue, Sorcerer: +1d4
Bard, Fighter, Paladin, Ranger: +1d6
Cleric, Druid, Monk, Wizard: +2d6

AGING EFFECTS
Middle Age: 32
Old: 49
Venerable: 65
Maximum Age: +2d10 years

HEIGHT AND WEIGHT
Base Height: Male: 3'9" Female: 3'7"
Height Modifier: +2d4"
Base Weight: Male: 150 lbs. Female: 110 lbs.
Weight Modifier: x (2d6) lbs.

ORUGHI CHARACTERS
Like most Ogre variants, the Orughi are meant for melee. They can be Wisdom based casters, but their Hit Dice and racial LA make this very sub-optimal.
Adventuring Race: Orughi generally only leave their homes when ordered by the Nzunta or their goddess.
Character Development: Orughi are meant for underwater combat, so you may as well specialize in that if it's a sea going campaign.
Character Names:

ROLEPLAYING AN ORUGHI
You look down on other races because you make slaves of them, despite being slaves yourselves. The Nzunta can be cruel to you, and you visit their cruelty a thousand fold upon others.
Personality: You pretty much do your best to live up to every bad stereotype of the Ogre race.
Behaviors: You much prefer to spend your time hunting and fishing to any other activities.
Language: Orughi speak their own dialect of the Giant language.

ORUGHI SOCIETY
The Orughi are barely outside of the stone age other than metal working. They live in crude wooden shacks and sink any ships that pass close to their homes.
Alignment : Due to their religion and dire past, the Orughi are almost universally Chaotic Evil.
Lands : The Orughi live on remote islands to the north of Ansalon.
Settlements : The Orughi do not settle.
Beliefs : Zeboim is the deity of choice for the Orughi.
Relations: Orughi see the other races as slaves or enemies for the most part.

ORUGHI ADVENTURES
Your master wants you to harass some seaside towns in Ansalon. To serve as a distraction for whatever he is doing.
An Aboleth has taken residence, and you have been told to move him along.
A ship wrecks on your coastline during a hurricane, and unfortunately it has murderhobos...



Tonkk (Exotic Weapon)
Cost: 50 GP
Damage (M): If you succeed in a ranged attack roll you entangle an opponent. An entangled creature takes a -2 penalty on attack rolls and a -4 penalty to Dexterity. Huge or larger creatures are unaffected by a Tonnk. A flying creature must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A Tonnk does not function underwater. Each round the victim can make a DC 17 Str Check to free itself. Until it does, the Orughi can make an Opposed Str Check eash round. If it succeeds it pulls the entangled opponent 10 ft. closer to itself.
Critical: n/a
Range Increment: 20 ft. (max range is 50 ft.)
Weight: 10 lbs.
Type: n/a

Orughi Racial Substitution Levels

Fighter
Any even numbered Level: You may take a Racial Feat instead of a Fighter Feat at even numbered Levels.

Barbarian
Level 1: Fast Movement can be either your land or swim speed.