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Thread: Weird Races and Strange Places

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    Default Re: Weird Races and Strange Places

    Blaster Wyrm:

    Dragon (Air,Fire)
    Environment: Warm mountains and deserts.
    Organization:
    Challenge Ratings:
    Treasure:
    Alignment: Usually Chaotic Neutral





    Age Speed Init AC Special Abilities
    Wyrmling 40 ft., fly 90 ft. (good) +0 15 (+2 size, +3 natural), touch 12, flat-footed 15 CL 1, SR 9, Immune to Fire and Vulnerability to Cold, Resist Acid/Cold/Sonic/Electricity 5, Resistant Senses, Alternate Form, Sense Elements, Magic Missile 3/day
    Very Young 40 ft., fly 90 ft. (good) +0 17 (+1 size, +6 natural), touch 11, flat-footed 17 CL 3, SR 11, Resist Acid/Cold/Sonic/Electricity 6, Pyrotechnics 3/day
    Young 50 ft., fly 120 ft. (good) +0 19 (+9 natural), touch 10, flat-footed 19 CL 5, SR 13, Resist Acid/Cold/Sonic/Electricity 7, Sound Burst
    Juvenile 50 ft., fly 120 ft. (good) +0 22 (+12 natural), touch 10, flat-footed 22 CL 7, SR 15, Resist Acid/Cold/Sonic/Electricity 8, DR 5/magic
    Young Adult 50 ft., fly 120 ft. (good) +0 24 (-1 size, +15 natural), touch 9, flat-footed 24 CL 9, SR 17, Resist Acid/Cold/Sonic/Electricity 9
    Adult 50 ft., fly 120 ft. (good) +0 27 (-1 size, +18 natural), touch 9, flat-footed 27 CL 11, SR 19, Resist Acid/Cold/Sonic/Electricity 10, Disintegrate 3/day
    Mature Adult 60 ft., fly 150 ft. (good) +0 29 (-2 size, +21 natural), touch 8, flat-footed 29 CL 13, SR 21, Resist Acid/Cold/Sonic/Electricity 11, DR 10/magic
    Old 60 ft., fly 150 ft. (good) +0 32 (-2 size, +24 natural), touch 8, flat-footed 32 CL 15, SR 23, Resist Acid/Cold/Sonic/Electricity 12, Control Weather
    Very Old 60 ft., fly 150 ft. (good) +0 35 (-2 size, +27 natural), touch 8, flat-footed 35 CL 17, SR 25, Resist Acid/Cold/Sonic/Electricity 13, Incendiary Cloud
    Ancient 60 ft., fly 150 ft. (good) +0 38 (-2 size, +30 natural), touch 8, flat-footed 38 CL 19, SR 27, Resist Acid/Cold/Sonic/Electricity 14, DR 15/magic, Sunburst
    Wyrm 60 ft., fly 180 ft. (good) +0 39 (-4 size, +33 natural), touch 6, flat-footed 39 CL 21, SR 29, Resist Acid/Cold/Sonic/Electricity 15, Reality Maelstrom
    Great Wyrm 60 ft., fly 180 ft. (good) +0 42 (-4 size, +36 natural), touch 6, flat-footed 42 CL 23, SR 31, Resist Acid/Cold/Sonic/Electricity 16, Meteor Swarm


    Special Abilities

    Breath Weapon (Su): The Blaster Wyrm's breath weapon is a cone of fire and storm force winds (the specific severity is noted in the table)

    Alternate Form (Su): An acrane dragon can assume another form 3 times per day as a standard action. Each arcane dragon can assume the form of any animal or humanoid creature of size medium or smaller.

    Graceful Flight (Ex): Arcane dgagnns have thin, frail wings, yet they soar through the air with effortless grace. While slower than many other dragons, arcane dragons fly with good maneuverability no matter their size.

    Physical Frailty (Ex): Arcane dragons have shorter limbs and weaker natural weapons than other breeds, and are far less suited to physical combat. When detcrmining file type and damage dealt by their natural attacks, treat arcane dragons as if they were one size category smaller than they actually are (minimum Tiny), and subtract 5 feet from the reach of all claw and wing attacks with a reach 0f 10 feet or more.

    Resistant Senses (Ex): A Blaster Wyrm gains a +2 bonus to saves against effects that would blind it with light or deafen it with sound

    Sense Elements (Sp): As a full-round action, a Blaster Wyrm can become aware of all sources of Air or Fire within 10 x Age Category feet of
    them. The Blaster Wyrm learns the size of the objects but not their precise location or actual nature.
    By concentrating longer, a Blaster Wyrm can either extend her magical senses or gather more information about the elements he has detected. Each additional round spent in concentration allows the Blaster Wyrm to add 5 feet to the radius of his sense ability, to a maximum of 5 additional feet per caster level. Alternatively, the Blaster Wyrm can focus on one source of the sensed element per round, attempting a Spellcraft check to determine more about that single item. The amount of information he learns depends on his Spellcraft check result:

    Check Result Information Learned

    20 or higher: Itemís general location (square containing it, or its nearest boundary if it is larger than a 5-foot square)

    25 or higher: Whether the item is natural or a spell effect. (A normal Spellcraft check against DC 20 + spell level can then determine the nature of the spell effect.)

    30 or higher: Whether the item is a creature or an object.

    35 or higher: The exact nature of the item (for example whether a creature is an efreeti or a fire elemental, whether an object is gold or stone, whether air is breathable or not.)

    In subsequent rounds, a Blaster Wyrm can retry their Spellcraft check on the same item, shift their attention to a different item, or extend the range of his senses.

    Spellcasting: A wyrmling Blaster Wyrm casts spells as a 1st level sorcerer and gains two additional caster levels per age category. In addition to their normal picks for sorcerer spells known Blaster Wyrms automatically know all Evocation spells on the sorcerer spell list as well as all the spells from the Air, Fire, Knowledge, Storm (spell compendium p280)

    Spell Resistence: A wyrmling Blaster Wyrm starts out with SR 9 as a wyrmling and gains 2 points of SR per age category

    Spell-like Abilities: 1/day: Control Weather (Old or older), Incendiary Cloud (Very Old or older),Reality Maelstrom (Wyrm or older), Sound Burst (Young or older), Sunburst (ancient or older), Meteor Swarm (great wyrm). 3/day: Disintegrate (Adult or older), Pyrotechnics (Very Young or older), Magic Missile (Wyrmling or older)

    Skills: Blaster Wyrms add Bluff and Spellcraft as class skills

    EDIT:
    WTF!? The bloody forum software ate one on the stat tables!

    Here's my notes until I can reconstruct it:

    Dragon (Air, Fire)
    HD, Size, BAB, & Base saves: As Brass Dragon
    Breath weapon: 2d10 as wyrmling +2d10 per age category Cone of fire and severe wind as wyrmling, increasing to windstorm at very young, hurricane as young, and finally tornado force as young adult
    str-as hex dragon (9 to 29)
    dex- 10
    con- as blue dragon (13 to 27)
    Int- as red dragon (10 tp 26)
    Wis-As white dragon (11 to 19)
    Cha-as copper dragon (12 to 22)

    EDIT:
    Here's the other half
    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Damage Breath Weapon DC Frightful Presence
    Wyrmling T 4d12+4 9 10 12 10 10 12 4/-5 3 5 4 4 2d10 + Severe Wind 13 -
    Very Young S 7d12+14 10 10 14 12 10 12 7/3 7 7 5 5 4d10 + Windstorm 15 -
    Young M 10d12+20 10 10 14 12 10 14 10/10 10 9 7 7 6d10 + Hurricane 17 -
    Juvenile M 13d12+39 12 10 16 14 10 14 13/14 14 11 8 8 8d10 + Tornado 19 -
    Young Adult L 16d12+64 14 10 18 14 10 16 16/22 18 14 10 10 10d10 + Tornado 22 21
    Adult L 19d12+95 16 10 20 16 10 16 19/26 22 16 11 11 12d10 + Tornado 24 22
    Mature Adult H 22d12+110 18 10 20 18 12 18 22/34 26 18 13 14 14d10 + Tornado 26 25
    Old H 25d12+150 20 10 22 20 12 18 25/38 30 20 14 15 16d10 + Tornado 28 26
    Very Old H 28d12+168 22 10 22 22 14 20 28/42 34 22 16 18 18d10 + Tornado 30 29
    Ancient H 31d12+217 24 10 24 24 14 20 31/46 38 24 17 19 20d10 + Tornado 32 30
    Wyrm G 34d12+272 26 10 26 24 14 22 34/54 42 27 19 21 22d10 + Tornado 35 33
    Great Wyrm G 37d12+296 28 10 26 26 18 22 37/58 46 28 20 24 24d10 + Tornado 36 34
    Last edited by Bohandas; 2018-12-04 at 12:58 AM.
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