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    DruidGuy

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    Default Re: Villainous Competition XXIX: A Halloween Special

    2. I just want to say, this is one of 2 movies that screwed me up when i was a kid... so good job

    The Great Pumpkinhead

    Greenbound Murderjack Bard 1/Arcane Trickster 8

    Chaotic Evil Medium Plant (Augmented Fey)

    Hit Dice: 15d8+1d6+8d4+192 (286 hp)

    Racial Traits: speed 50 ft, climb 50 ft; +12 natural armor bonus; 2 claws 1d6, slam 1d6; plant traits; +16 racial bonus on Hide and Move Silently checks in forested areas

    Languages: common & sylvan

    Spoiler: Ability Scores
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    Ability Array Racial Template 16th 20th 24th Final
    Str 10 +10 +6 - - - 26
    Dex 13 +6 +2 - +1 - 22
    Con 14 +8 +4 - - - 26
    Int 12 +4 - - - - 16
    Wis 8 +2 - - - +1 11
    Cha 15 +12 +4 +1 - - 32


    Spoiler: Build Progression
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    CR Class Base Attack Bonus Fort Save Ref Save Will Save Skill Ranks Feats Class Features
    11 Fey Plant 1 +0 +0 +2 +2 Balance 2; Concentration 2; Escape Artist 4; Hide 4; Intimidate 4; Knowledge (arcana) 2; Move Silently 4; Tumble 2; Use Magic Device 2 Darkstalker DR 10/cold iron, magic and slashing; fast healing 3; frightening presence; grapple bonus; low-light vision; resist cold 10, electricity 10; sneak attack +7d6; SR 21; spell-like abilities; spells; sudden lunge; tremorsense 60 ft; woodland concealment
    11 Fey Plant 2 +1 +0 +3 +3 Balance 2; Concentration 2; Decipher Script 2; Disable Device 1; Escape Artist 4; Hide 5; Intimidate 5; Knowledge (arcana) 2; Move Silently 5; Tumble 2; Use Magic Device 2 - -
    11 Fey Plant 3 +1 +1 +3 +3 Balance 2; Concentration 2; Decipher Script 2; Disable Device 2; Escape Artist 4; Hide 6; Intimidate 6; Knowledge (arcana) 2; Move Silently 6; Tumble 3; Use Magic Device 3 Evil's Blessing -
    11 Fey Plant 4 +2 +1 +4 +4 Balance 3; Concentration 3; Decipher Script 3; Disable Device 2; Escape Artist 4; Hide 7; Intimidate 7; Knowledge (arcana) 2; Move Silently 7; Tumble 3; Use Magic Device 3 - -
    11 Fey Plant 5 +2 +1 +4 +4 Balance 4; Concentration 4; Decipher Script 4; Disable Device 2; Escape Artist 4; Hide 8; Intimidate 8; Knowledge (arcana) 2; Move Silently 8; Tumble 3; Use Magic Device 3 - -
    11 Fey Plant 6 +3 +2 +5 +5 Balance 4; Concentration 4; Decipher Script 4; Disable Device 3; Escape Artist 4; Hide 9; Intimidate 9; Knowledge (arcana) 2; Move Silently 9; Tumble 4; Use Magic Device 4 Martial Study (shadow jaunt) -
    11 Fey Plant 7 +3 +2 +5 +5 Balance 5; Concentration 4; Decipher Script 4; Disable Device 3; Escape Artist 4; Hide 10; Intimidate 10; Knowledge (arcana) 2; Move Silently 10; Tumble 5; Use Magic Device 5 - -
    11 Fey Plant 8 +4 +2 +6 +6 Balance 5; Concentration 5; Decipher Script 5; Disable Device 4; Escape Artist 4; Hide 11; Intimidate 11; Knowledge (arcana) 2; Move Silently 11; Tumble 5; Use Magic Device 5 - -
    11 Fey Plant 9 +4 +3 +6 +6 Balance 5; Concentration 6; Decipher Script 5; Disable Device 5; Escape Artist 4; Hide 12; Intimidate 12; Knowledge (arcana) 2; Move Silently 12; Tumble 5; Use Magic Device 6 Arcane Strike -
    11 Fey Plant 10 +5 +3 +7 +7 Balance 5; Concentration 6; Decipher Script 6; Disable Device 6; Escape Artist 6; Hide 13; Intimidate 13; Knowledge (arcana) 2; Move Silently 13; Tumble 5; Use Magic Device 6 - -
    11 Fey Plant 11 +5 +3 +7 +7 Balance 5; Concentration 7; Decipher Script 7; Disable Device 6; Escape Artist 6; Hide 14; Intimidate 14; Knowledge (arcana) 2; Move Silently 14; Tumble 5; Use Magic Device 7 - -
    11 Fey Plant 12 +6 +4 +8 +8 Balance 5; Concentration 7; Decipher Script 7; Disable Device 7; Escape Artist 6; Hide 15; Intimidate 15; Knowledge (arcana) 4; Move Silently 15; Tumble 5; Use Magic Device 7 Martial Stance (assassin's stance) -
    11 Fey Plant 13 +6 +4 +8 +8 Balance 5; Concentration 8; Decipher Script 7; Disable Device 7; Escape Artist 8; Hide 16; Intimidate 16; Knowledge (arcana) 4; Move Silently 16; Tumble 5; Use Magic Device 8 - -
    11 Fey Plant 14 +7 +4 +9 +9 Balance 5; Concentration 8; Decipher Script 7; Disable Device 7; Escape Artist 8; Hide 16; Intimidate 16; Knowledge (arcana) 4; Move Silently 16; Perform (oratory) 3; Tumble 5; Use Magic Device 8 - -
    11 Fey Plant 15 +7 +5 +9 +9 Balance 5; Concentration 9; Decipher Script 7; Disable Device 7; Escape Artist 10; Hide 18; Intimidate 18; Knowledge (arcana) 4; Move Silently 18; Perform (oratory) 3; Tumble 5; Use Magic Device 9 Staggering Strike -
    12 Bard 1 +7 +5 +11 +11 Balance 5; Concentration 9; Decipher Script 7; Disable Device 7; Escape Artist 10; Hide 19; Intimidate 18; Knowledge (arcana) 4; Listen 7; Move Silently 19; Perform (oratory) 3; Tumble 5; Use Magic Device 9 - Bardic music; bardic knowledge; countersong; fascinate; lore song; inspire awe; inspire courage +1; spellbreaker song
    13 Arcane Trickster 1 +7 +5 +13 +13 Balance 5; Concentration 9; Decipher Script 7; Disable Device 7; Escape Artist 10; Hide 20; Intimidate 18; Knowledge (arcana) 4; Listen 7; Move Silently 20; Perform (oratory) 3; Sleight of Hand 5; Tumble 5; Use Magic Device 9 - Ranged legerdemain 1/day
    14 Arcane Trickster 2 +8 +5 +14 +14 Balance 5; Concentration 9; Decipher Script 7; Disable Device 7; Escape Artist 10; Hide 21; Intimidate 18; Knowledge (arcana) 4; Listen 7; Move Silently 21; Perform (oratory) 3; Sleight of Hand 5; Spot 5; Tumble 5; Use Magic Device 9 Martial Study (shadow stride) Sneak attack +8d6
    15 Arcane Trickster 3 +8 +6 +14 +14 Balance 5; Concentration 9; Decipher Script 7; Disable Device 7; Escape Artist 10; Hide 22; Intimidate 18; Knowledge (arcana) 4; Listen 7; Move Silently 22; Perform (oratory) 3; Sleight of Hand 10; Spot 5; Tumble 5; Use Magic Device 9 - Impromptu sneak attack 1/day
    16 Arcane Trickster 4 +9 +6 +15 +15 Balance 5; Concentration 10; Decipher Script 7; Disable Device 7; Escape Artist 10; Hide 23; Intimidate 18; Knowledge (arcana) 4; Listen 7; Move Silently 23; Perform (oratory) 3; Sleight of Hand 14; Spot 5; Tumble 5; Use Magic Device 9 - Sneak attack +9d6
    17 Arcane Trickster 5 +9 +6 +15 +15 Balance 5; Concentration 10; Decipher Script 7; Disable Device 7; Escape Artist 10; Hide 24; Intimidate 18; Knowledge (arcana) 4; Listen 7; Move Silently 24; Perform (oratory) 3; Sleight of Hand 14; Spot 10; Tumble 5; Use Magic Device 9 Epic Destiny (mythic shadow) Ranged legerdemain 2/day
    18 Arcane Trickster 6 +10 +7 +16 +16 Balance 5; Concentration 10; Decipher Script 7; Disable Device 7; Escape Artist 10; Hide 25; Intimidate 18; Knowledge (arcana) 4; Listen 9; Move Silently 25; Perform (oratory) 3; Sleight of Hand 14; Spot 13; Tumble 5; Use Magic Device 9 - Sneak attack +10d6
    19 Arcane Trickster 7 +10 +7 +16 +16 Balance 5; Concentration 11; Decipher Script 7; Disable Device 7; Escape Artist 10; Hide 26; Intimidate 18; Knowledge (arcana) 4; Listen 13; Move Silently 26; Perform (oratory) 3; Sleight of Hand 14; Spot 13; Tumble 5; Use Magic Device 9 - Impromptu sneak attack 2/day
    20 Arcane Trickster 8 +11 +7 +17 +17 Balance 5; Concentration 16; Decipher Script 7; Disable Device 7; Escape Artist 10; Hide 27; Intimidate 18; Knowledge (arcana) 4; Listen 13; Move Silently 27; Perform (oratory) 3; Sleight of Hand 14; Spot 13; Tumble 5; Use Magic Device 9 Epic Destiny (mythic shadow) Sneak attack +11d6

    *Note: first 15 rows (CR 11) are presented to show allocation of skills and feats only. The Great Pumpkinhead is not encountered with less than 15HD. See below for CR 11 stat block.


    Spoiler: Spells
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    Spells Per Day (including bonus spells for ability score):

    CR CL 0lvl 1st 2nd 3rd 4th 5th 6th
    11 10 3 3+3 3+3 2+2 0+2 - -
    12 11 3 3+3 3+3 3+3 1+2 - -
    13 12 3 3+3 3+3 3+3 2+2 - -
    14 13 3 3+3 3+3 3+3 2+2 0+2 -
    15 14 4 3+3 3+3 3+3 3+2 1+2 -
    16 15 4 4+3 3+3 3+3 3+2 2+2 -
    17 16 4 4+3 4+3 3+3 3+2 2+2 0+2
    18 17 4 4+3 4+3 4+3 3+2 3+2 1+2
    19 18 4 4+3 4+3 4+3 4+2 3+2 2+2
    20 19 4 4+3 4+3 4+3 4+2 4+2 3+2

    Spells Known:

    0 x6 Dancing Lights; Detect Magic; Ghost Sound; Mage Hand; Message; Read Magic
    1 x5 Expeditious Retreat; Grease; Improvisation; Swift Invisibility; Tasha's Hideous Laughter
    2 x5 Alter Self; Bladeweave; Blindness/Deafness; Glitterdust; Mirror Image
    3 x5 Adoration of the Frightful; Halt; Haste; Major Image; Slow
    4 x5 Dimension Door; Freedom of Movement; Greater Invisibility; Ruin Delver's Fortune; Unluck
    5 x4 Friend to Foe; Greater Blink; Greater Dispel Magic; Mass Suggestion
    6 x4 Dirge; Otto's Irresistible Dance; Superior Resistance; Wave of Pain

    *Italicised spells are of the illusion school, as per round requirements

    Spoiler: CR 11
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    The Great Pumpkinhead
    Medium Plant (Augmented Fey)
    Hit Dice: 15d8+90 (161 hp)
    Initiative: +5
    Speed: 50 ft. (10 squares), climb 50 ft.
    Armor Class: 27 (+5 Dex, +12 natural), touch 15, flat-footed 22
    Base Attack/Grapple: +7/+19
    Attack: Claw +15 melee (1d6+8) or slam +15 melee (1d6 + 8)
    Full Attack: 2 claws +15 melee (1d6+8) or slam +15 melee (1d6+8)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Frightening presence, sneak attack +7d6, spell-like abilities, spells
    Special Qualities: Damage reduction 10/cold iron, magic and slashing, fast healing 3, grapple bonus, low-light vision, plant traits, resistance 10 to cold and electricity, spell resistance 21, sudden lunge, tremorsense 60 ft, woodland concealment
    Saves: Fort +13, Ref +14, Will +9
    Abilities: Str 26, Dex 21, Con 26, Int 16, Wis 10, Cha 31
    Skills: Balance +12, Concentration +17, Decipher Script +10, Disable Device +10, Escape Artist +15; Hide +23 (+39 in forested areas), Intimidate +28, Knowledge (arcana) +7, Move Silently +23 (+39 in forested areas), Perform (oratory) +13, Tumble +10, Use Magic Device +19
    Feats: Arcane Strike, Darkstalker, Evil's Blessing, Martial Stance (assassin's stance), Martial Study (shadow jaunt), Staggering Strike
    Environment: Pumpkin patches, forested areas
    Organization: Solitary
    Challenge Rating: 11
    Treasure: Standard (7,500gp)
    Alignment: Chaotic Evil
    Advancement: By character class
    Level Adjustment: --

    Frightning Presence (Su): When the Great Pumpkinhead charges or attacks, it inspires terror in all creatures within 30 feet that have fewer Hit Dice or levels than it has. Each potentially affected opponent must succeed at a DC 27 Will save or become panicked. Creatures with equal or more Hit Dice become shaken only on a failed save. If a victim (whatever its Hit Dice) is caught in the range of three or more murderjacks and fails to resist at least three of their frightning presence effects, she also suffers 1d4 points of Wisdom damage from the soul-numbing fear. This is a mind-affecting fear effect. The save DC is Charisma-based.

    Spell-Like Abilities: At will - entangle (DC 21), pass without trace, speak with plants; 1 day - wall of thorns. Caster level 15th. The save DCs are Charisma-based.

    Spells: The Great Pumpkinhead casts spells as a 10th-level bard.
    Bard Spells Known (3/6/6/4/2; save DC 20 + spell level)
    0 - dancing lights, detect magic, ghost sound, mage hand, message, read magic; 1st - grease, improvisation, swift invisibility, Tasha's hideous laughter; 2nd - alter self, bladeweave, glitterdust, mirror image; 3rd - halt, haste, major image, slow; 4th - greater invisibility, unluck

    Sudden Lunge (Su): Once per hour, The Great Pumpkinhead can move up to its speed as a free action. It often uses this ability to rush an opponent during the surprise round so he can make a sneak attack.

    Woodland Concealment (Su): In woodland areas, The Great Pumpkinhead's green and brown seems to blur and fade into the brackground. Attacks directed at it when it is in a woodland area suffer a 20% miss chance.

    Spoiler: Write Ups
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    CR 11: This is probably the sweet spot (see stat block above). The Great Pumpkinhead is a stealthy killer, backed up with almost full bard casting (offensive spells have a high DC). Sneak attack is at 9d6 thanks to Assassin's Stance (equivalent to a 17th level rogue). Staggering strike adds a rider effect with a high DC to each sneak attack, like a limited duration slow effect on each hit. Arcane Strike can stack on more damage dice to attacks. Using a one handed weapon would allow iterative attacks, and secondary attacks with a claw and/or slam. Frightening presence can wreak havoc with opponents. Sudden lunge is a great way to start off an encounter with a full attack. With Darkstalker, and a Hide and Move Silently bonus of +23 (+39 in forested areas), it will almost always be gaining surprise. Entangle with a high DC and wall of thorns are solid area control. Use Magic Device at +19 allows for pretty reliable use of wands. It has solid defences too: SR, DR, fast healing, plant immunities, woodland concealment, and Evil's Blessing for a +10 bonus to saves.

    CR 15: Bardic music is secondary to the build, but some nice effects added (a level in bard is required so the PrC can progress casting). Arcane trickster boosts sneak attack, and also allows impromptu sneak attack. Ranged legerdemain can be used for Sleight of Hand shenanigans.

    CR 20: Epic feats come online. Mythic Shadow gives some handy abilities: sneak attack caps out at 11d8 (2 additional dice with Assassin's Stance). If using a one handed weapon, it could get three attacks, with an additional claw and/or slam. Always on greater invisibility is good, but likely to be countered by true seeing - fortunately, Hide and Move Silently are extremely high now anyway. You may consider re-training greater invisibility as a different spell known, as it is now redundant. Spectral stride is also great for mobility. Combined with shadow jaunt, shadow stride, freedom of movement, greater blink and dimension door, The Great Pumpkinhead should always have an exit strategy if it needs to re-group and heal. Several of its offensive spells are of schools other than just enchantment, so it still has options against mind blank or similar defences.

    Background/use in Campaign:

    The Great Pumpkinhead is a pastiche/mashup of The Great Pumpkin (a Santa Claus type figure for Halloween in Peanuts mythos) and Pumpkinhead (a demon of vengeance from an 80s movie franchise). I decided to go with the Greenbound template, as I felt "The Great Pumpkinhead" should be of the plant type. Another option would be Woodling - but while giving plant traits, does not actually change type. Unseen Seer is also an option instead of Arcane Trickster, but I didn't want to take the hit to CL of non-divination spells. If the DM rules the bard level is not required for the PrCs to progress innate casting, the bard level can be skipped entirely. Craven is a great feat for any sneak attack focused character, but unfortunately the plant type and it's immunity to mind effects (including fear) makes it illegal for this build.
    The Great Pumpkinhead is primarily an ambush attacker. As well as powerful sneak attacks, it can use spells and ranged legerdemain to harass the party unseen from a distance, and toy with them before or after an attack.
    At CR 11 it will be a solid challenge to an ECL 11 party, but its efficacy as a solo villain diminishes slightly at higher levels. You may want to consider adding some mooks to assist in its attacks.
    The stat block above is presented without any gear: a DM should add gear up to the relevant value that he thinks would benefit or be appropriate. At CR 11, it is proficient with simple weapons and light armor.
    It could be used as a bogeyman or local legend in a campaign: a figure that attacks folks in woodlands settings, and may be summoned or enticed to fulfil missions of vengeance. Maybe the party can investigate a series of grisly and unexplained murders in a forest-adjacent town. A farmers child was killed in an accident, and he has entered into an unholy bargain to have The Great Pumpkinhead punish those he feels are responsible.



    Sources:

    Concept Inspiration - The Great Pumpkin / Pumpkinhead
    Book of Vile Darkness - Wave of Pain
    Complete Adventurer - Staggering Strike
    Complete Mage - Spellbreaker Song
    Complete Warrior - Arcane Strike
    Dragon Magic - Adoration of the Frighful, Inspire Awe
    Dungeonscape - Lore Song
    Elder Evils - Evil's Blessing
    Lords of Madness - Darkstalker
    Lost Empires of Faerun - Greenbound
    Online - Epic Destiny (mythic shadow); Murderjack
    Player's handbook II - Friend to Foe, Halt
    Spell Compendium - Bladeweave, Dirge, Improvisation, Greater Blink, Ruin Delver's Fortune, Superior Resistance, Swift Invisibility, Unluck
    Tome of Battle - Martial Stance, Martial Study
    Last edited by jdizzlean; 2018-12-16 at 09:10 AM.
    Spoiler: Medals & Current Characters
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