"You will bow to Zaltec."

Jagre are high level Jaguar Knights loyal to the God of war Zaltec. As a reward they have been changed into 16' tall Ogre-like monstrosities bearing the mark of the Viperhand on their chests. Normally armed with clubs or macas, they wear the enchanted hides of Displacer Beasts as Armor. In Displacer Beast form their fur is colored similar to that of a jaguar.

� +14 Strength, +6 Constitution, +4 Wisdom, -2 Dexterity
� Size Class: Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
� Giant, giving them Low Light Vision
� Base land speed 30 ft.
� +5 Natural Armor Bonus.
� Displacer Beast Armor (Ex): All Jagre are given a set of +1 Hide armor. Some go so far as to endure rituals bonding this armor to their skin making it impossible to remove, though the armor will not work for non-Jagre's. A Jagre wearing it may change into a Displacer Beast at will (this ability only works for the Jagre). This works exactly like Alternate Form with the following exceptions: It gains all the Special Qualities of it's Displacer Beast Form, and it still gains the Armor Bonus from it's armor.
� Racial Hit Dice: A Jagre begins with twelve levels of Giant, which provide 12d8 Hit Dice, a base attack bonus of +9, and base saving throw bonuses of Fort +8, Ref +4, and Will +4. A Stonecrown Ogres Giant levels give it skill points equal to 15 � (2 + Int modifier, minimum 1) and 5 Feats. Its class skills are Climb, Hide, Listen, Move Silently, Spot and Survival. Jagres are proficient with all Simple Weapons, and Light and Medium Armor. They are also proficient with the Macas.
� Jagres have a Primary Slam attack doing 1d6 plus Strength Bonus. They get 2 Slams with a Full Attack.
� Automatic Languages: Giant. Bonus Languages: Common.
� Level Adjustment: +3
� Favored Class: Fighter

Adulthood: 15
Barbarian, Rogue, Sorcerer: +1d4
Bard, Fighter, Paladin, Ranger: +1d6
Cleric, Druid, Monk, Wizard: +2d6

Middle Age: 35
Old: 53
Venerable: 70
Maximum Age: +2d20 years

Base Height: Male: 16 ft. Female: 15 ft.
Height Modifier: +3d6"
Base Weight: Male: 4000 lbs. Female: 3500 lbs.
Weight Modifier: x 100 lbs.

Your Racial Hit Dice and LA rule out spellcaster, so like most Giant types your option is melee.
Adventuring Race: Jagre go on adventures because they are ordered to.
Character Development: You'll be fighting a lot as a Displacer Beast, so it may help to specialize in fighting in doing so.
Character Names:

You're in charge, and it shows. Especially when someone is foolish enough to tell you no. Being refused tends to send you into homicidal rages.
Personality: You are basically an anthropophagous fascist with a strong streak of religious zealotry. No cruelty is too small for you.
Behaviors: Jagre's are obsessed with both hunting and control. Particularly control. They are also pushing the expansion of their kind.
Language: Jagre speak Giant, and most speak Common as well.

Jagre are the leaders of Nexal, and all must obey them other than Hoxitl and the Beast Leaders.
Alignment : All Jagre are Evil, and most are Chaotic as well.
Lands : All known Jagre live in the Valley of Nexal.
Settlements : See above.
Beliefs : All Jagres worship Zaltec.
Relations: Jagre are carnivores who prefer Humanoid meat, so they aren't well liked. Except by Ogres and the Viperhand (Ogres and Jagres breed Jagres, so there is some alliance there).

  • [li]Someone is killing the agents of the Viperhand, and you have been tasked with stopping it.[/li]
    [li]Someone is deliberately targeting Jagre children, and you have been chosen to stop it.[/li]
    [li]Things have been odd since a comet passed recently. The human slaves have been acting oddly, and in concert. You'd swear they were possessed.[/li]

Jagre Racial Substitution Levels

Any even numbered Level: Instead of a Fighter Feat you may choose a Racial Feat.