That is a lot of feedback on the feedback, I picked out just a few to follow up on. Most of it doesn't need anything else to be said about it.
I do use "proper layout software" and doesn't solve everything. Multicolumn in particular is giving me troubles and so many parts are short so feels like a good idea anyways. Which is why I asked, but we can talk about type setting some other day.
I got that. Its just that there are few enough boundaries that it seems like a really small thing. The last boundary is at 61, so 10% would bring it up by 6(.1) so we are looking at less than 1 adventure period on average as the time skips are 7 years on average. Which seems like a small thing.The penalties? No, but that operates on what age the penalties kick in at. Sounds like it needs a rewrite review.
Yes but I still feel like important stuff is happening, just not as densely as in an adventure. For instance this is where a new apprentice is selected and joins begins training which seems like a pretty big deal to me.I'll definitely consider the montage. As is though the long years of training are generally less interesting by nature than the adventures (almost definitionally), and a lot of what they're for is to let time pass to bring the generational mechanics into play.
I've never really thought about this so I don't have any well formed ideas on how to handle it. I guess I feel the result should be like normal play, just with time passing much faster. But I'm not sure what that actually looks like.