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Thread: A Druid Circle based on Forest Fires

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    KorvinStarmast's Avatar

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    May 2015

    Default Version 1.5 of A Druid Circle based on Forest Fires

    OK, here's version 1.5. The help you all gave me is deeply appreciated. As of 14 January:
    Circle of Flame

    Fire burns the forest, and out of the ash rises new growth. Just like the fire that burns the weak and dead trees, Druids of the Circle of Flame reap the weakness from those who have lost their way, leaving the next generation a fertile soil to grow upon. Wind spreads forest fires, cleansing a greater area. Lightning starts forest fires when it strikes a dead tree; fiery death brings a new beginning. Even evil, consumed by flame, can provide fertile ground for Nature reborn. Circle of Flame druids believe that everything will burn one day, to be re-born for a new beginning.

    Only You
    When you choose the Circle of Flame at level 2, you gain the fire bolt cantrip.

    Circle of Flame spells (always prepared)

    at level 3 Scorching Ray, Gust of Wind
    at level 5 Revivify, Lightning Bolt
    at level 7 Grasping Vine, Fire Shield
    at level 9 Control Winds, Flame Strike

    Heart of the Flame
    At 2nd level, as an action, you can expend a use of your Wild Shape feature to awaken the primordial spirits of fire rather than transforming into a beast form. While this feature is active, you gain the following benefits:
    [LIST][*] Add your Wisdom Modifier to your AC [*] Add Fire damage equal to your Wisdom modifier to your melee attacks [*] You can use your reaction to heal yourself, or an allied creature within 10 feet of you, for 1d4 hit points. This healing increases to 1d6 at 5th level, 1d8 at 11th level, and 1d10 at 13th level.

    These effects last for 1 minute or until you are reduced to 0 hit points.

    Heat of Battle
    Starting at level 6, the druid gets an Extra Attack when taking the Attack action.

    Flaming Soul
    At level 10 you gain resistance to fire damage. While concentrating on a spell that does fire damage, you gain +2 to your armor class.

    From the Ashes
    Starting level 14, as a reaction, you can absorb fire or lightning damage dealt to yourself, or to a single friendly creature within 30' of you. You, or the friendly creature (whomever was subjected to the damage) instead heals for the amount of damage taken. This feature refreshes on a short or long rest. [/QUOTE]
    Last edited by KorvinStarmast; 2019-01-14 at 02:30 PM.
    Avatar by linklele. How Teleport Works
    a. Malifice (paraphrased):
    Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
    b. greenstone (paraphrased):
    Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
    Gosh, 2D8HP, you are so very correct!