1. - Top - End - #34
    Firbolg in the Playground
     
    Draz74's Avatar

    Join Date
    Aug 2006
    Location
    Utah
    Gender
    Male

    Default Re: Red Hand of Doom: Conversion/Journal in one!

    Bell Tower

    Spoiler: Hobgoblin Veteran
    Show
    Medium Humanoid (goblinoid), Lawful Evil
    -------------------------
    Armor Class 18 (chain mail, shield)
    HP 38 (7d8+7)
    Speed 30 ft
    -------------------------
    Str 14 (+2), Dex 12 (+1), Con 12 (+1)
    Int 11 (+0), Wis 10 (+0), Cha 9 (-1)
    -------------------------
    Senses darkvision 60 ft, passive Perception 10
    Languages Goblin, Common
    CR 1 (200 XP)
    -------------------------
    Martial Advantage. Once per turn, the hobgoblin can deal an extra 2d6 damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
    -------------------------
    Actions
    Longsword (melee 5 ft) +4: 1d8+2 slashing, or 1d10+2 slashing if wielded in two hands.
    Longbow (ranged 150/600 ft) +3: 1d8+1 piercing

    Spoiler: Hobgoblin Bladebearer 'Korkulan'
    Show
    Medium Humanoid (goblinoid), Lawful Evil
    -------------------------
    Armor Class 16 (chain shirt)
    HP 67 (9d8+27)
    Speed 30 ft
    -------------------------
    Str 12 (+1), Dex 16 (+3), Con 17 (+3)
    Int 11 (+0), Wis 11 (+0), Cha 9 (-1)
    -------------------------
    Skills Acrobatics +5, Athletics +3
    Senses darkvision 60 ft, passive Perception 10
    Languages Goblin, Common
    CR 2 (450 XP)
    -------------------------
    Martial Advantage. Once per turn, the hobgoblin can deal an extra 3d6 damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
    Dual Wielder. When the bladebearer takes the Attack action, it can use a bonus action to attack with a weapon in its off-hand.
    -------------------------
    Actions
    Shortsword (melee 5 ft) +5: 1d6+3 piercing
    Shortsword (off-hand) (melee 5 ft) +5: 1d6+3 piercing
    -------------------------
    Equipment
    Potion of Healing. Restores 2d4+2 HP when drunk.
    Potion of Flying. When Korkulan drinks this potion, he gains a flying speed equal to his walking speed for 1 hour and can hover. If he's in the air when the potion wears off, he falls unless he has some other means of staying aloft.


    Encounter Composition
    Hobgoblin Veteran *6
    Hobgoblin Bladebearer "Korkulan"


    XP Award: 1050

    Treasure

    Go ahead and not halve the money in the locked chest: 100 gp total. But get rid of the potions here, as it would be silly to keep them locked up instead of on one's person if they're for emergency purposes.

    ------------------------------------------------------------------

    Notes

    Make sure to make it clear to your PCs that the real goal here is to keep the hobgoblins from ringing the warning bell. Because that's the only danger here; your PCs are not going to have trouble winning the actual combat.

    And if, by some strange chance, the PCs actually interacted with Karkilan the Minotaur enough to learn his name, and then they interact with the bladebearer here, for Pelor's sake give the bladebearer a different name rather than something virtually identical.
    Last edited by Draz74; 2019-01-27 at 11:46 AM.
    You can call me Draz.
    Trophies:
    Spoiler
    Show

    Also of note:

    I'm back to working on converting Red Hand of Doom to 5e.