Adjudicator of the Sky Tower


REQUIREMENTS
Base Attack Bonus: +3
Skills: Arcana 8 ranks , Spellcraft 8 ranks
Spellcasting: Must be able to cast dispel magic or use dispel magic as a spell-like ability.
Special: Must be proficient with at least one martial weapon.
Special: The character must enter service and be in good standing with the Enforcer's Guild of the Sky Tower.


Class Skills
The Class Name's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Intimidate (Cha), Jump (Str), Knowledge (arcana), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Swim (Str).
Skills Points at Each Level: 2 + int

Hit Dice: d8

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st
+1
+2
+0
+0
Reactive Senses, Spell Sense, Spell Immunity, Spell Hate, Special Ability
2nd
+2
+3
+0
+0
Special Ability
3rd
+3
+3
+1
+1
Special Ability
4th
+4
+4
+1
+1
Special Ability
5th
+5
+4
+1
+1
Special Ability
6th
+6
+5
+2
+2
Special Ability


Any spellcasting ability that was previously possessed is forever forsaken. Instead, the character's sum of spells per day (prepared or not) is equal to the number of dispel magic attempts per day regardless of spell slots level's. from hereonafter, any new level in a spellcasting class will contribute to the calculation of dispel magic attempts per day instead of bestowing spellcasting capabilities.

The character's dispel magic use is as the spell dispel magic with the following changes:
Dispel Magic
Abjuration
Components: V, S,
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You can use dispel magic to end ongoing spells, as well as spell-like effects, that have been cast on a creature, object or an area, to temporarily suppress the magical abilities of a magic item, or to counter another spellcaster's spell. A dispelled spell ends as if its duration had expired.
The DC for each check is 15 + the spell's caster level.
You choose to use dispel magic in one of three ways: a targeted dispel, an area dispel, or a counterspell:
Targeted Dispel: Make a dispel check (1d20 + base attack bonus) against ongoing spell currently in effect. A successful dispel against a summoned creature will banish the creature. A successful dispel against an item will suppress the item's magical properties for an hour.
Counterspell: Make a dispel check (1d20 + base attack bonus) against a spellcaster while said target is casting. A successful dispel will stop the target from casting, fizzle the attempt and expend the associated spell slot that was used.
Area Dispel: Make a dispel check (1d20 + base attack bonus) against an area of 20-foot radius centered on chosen target. The single check is used against each ongoing spell effect within the area. Magic items are not affected by an area dispel. A successful check suppress the effect for number of rounds equal to the difference between the DC for that effect and the rolled check.
Note: The effect of a spell with an instantaneous duration cannot be dispelled, only countered while being casted.



Reactive Senses - Once per round, character may counterspell a target that is casting, even if while not reading an action to do so. This counterspell action takes the place of the next turn. This can't be done if flat-footed.
Spell Sense character can sense magic as if using Detect magic at will.
Spell Immunity character is immune to all spells targeted at himself (including friendly ones). Effectively possessing unbeatable spell resistance against all spells, spell-like abilities or supernatural effects.
Spell Hate - Character suffers -1 penalty on attack rolls for each foe with spell casting capabilities (spells or spell-like ability) for any attack which doesn't target a creature with spell casting capabilities.


Special Ability: Every level, gain a special ability of your choice from among the following.
Note: Unless otherwise noted in the ability itself, the use of the abilities is restricted to only one choice for each dispel use or attack on a casting hostile, whichever applies, and cannot be used simultaneously coupled with another ability.

Control Magic on a successful use of dispel magic against ongoing summoned effect, take control of said effect.
Spellsteal - on a successful use of dispel magic against ongoing effect, dismiss existing effect and reapply it, as if casting exact same spell yourself, with your choice of spell target.
Spell Absorb on a successful use of dispel magic, gain temporary hit points equal to 5 times the target spell dispelled or countered.
Spell Recharge on a successful use of dispel magic, gain spell slot equal to target spell dispelled.

Backshock on a successful attack against casting target, stun the caster for number of rounds equal to target's spell he was casting.
Feedback on a successful attack against casting target, target loses a prepared (or available) spell slot of up to damage done, divided by 5, rounded down.
SpellSmite - on a successful attack against casting target, roll to attack twice and choose the better result, as well as double the damage inflicted.
Mark of the Apostate on a successful attack against casting target, place a curse on the caster. Curse lasts for number of rounds equal to target's spell he was casting. Cursed creature takes a 4 penalty to caster level for any spells, or spell-like abilities it casts or uses.

Powerful Dispel add a +4 bonus to dispel checks. This ability can be used in addition to other special abilities.