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Thread: Orc/Goblinoid Resources

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    Default Re: Orc/Goblinoid Resources

    TLATOANI



    "Obedience leads to true freedom."

    The Tlatoani are the leaders of the Jagre, and often lead gangs of Orcs, Ogres and Trolls on raids for slaves.

    BECOMING A TLATOANI
    Any Jagre that has undergone the Ritual of Merging will do.

    ENTRY REQUIREMENTS
    Race: Jagre
    Skills: Climb 4 ranks, Intimidate 4 ranks
    Feats: Ritual of Merging, Improved Bond


    Class Skills
    The Tlatoani's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
    Skills Points at Each Level : 4 + int

    Hit Dice: d8

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +2     +0     +2    The Ritual of Merging
    2. +1    +3     +0     +3    Hishna Magic
    3. +2    +3     +1     +3    Leadership
    4. +3    +4     +1     +4    The Ritual of Merging
    5. +3    +4     +1     +4    Hishna Magic
    6. +4    +5     +2     +5    Leadership
    7. +5    +5     +2     +5    The Ritual of Merging
    8. +6    +6     +2     +6    Hishna Magic
    9. +6    +6     +3     +6    Leadership
    10.+7    +7     +3     +7    Beast Lord
    Weapon Proficiencies: A Tlatoani gains no new weapon or armor proficiencies

    The Ritual of Merging (Su): At 1st Level you gain a +2 Deflection Bonus to AC in Displacer Beast Form.

    At 4th Level you also now gain your Resistance to Ranged Attacks Bonus when not in Displacer Beast Form.

    At 7th Level may instead turn into a Displacer Beast Pack Lord once you also have at least 18 HD.

    Hishna Magic (Sp): At Levels 2, 5 and 8 you can choose one spell from the Hishna Magic spell list. You may cast that spell 1/day as a Spell-Like Ability. At 2nd Level you can choose any spell of 3rd Level or less. At 5th Level you can choose any spell of 4th Level or less, and at 8th Level you can choose any spell of 5th Level or less.

    Leadership: At third Level your Leadership Score is your ECL plus your Charisma modifier. All your Cohorts/followers must be Orcs. At 6th Level your Cohort can be an Ogre if your leadership Score is 9 or higher. At 9th Level your Cohort can be a Troll if your leadership Score is 14 or higher.

    Beast Lord: At 10th Level you get a +10 Bonus on your leadership Score.

    PLAYING A TLATOANI
    You are a born leader of monsters. Cruelty is like a drug to you.
    Combat: You prefer mixing it up in melee combat despite your ranged defenses. You like the feel of blood on your hands.
    Advancement: Your advancement is determined solely by the Viperhand.
    Resources: You have whatever gifts Zaltec bestows on you, and whatever you can take as plunder.

    TLATOANI IN THE WORLD
    "Any excuse will serve a tyrant."
    The world lives in horror of you cult and it's anthropophagus tendencies.
    Daily Life: You manage much of the Viperhand's daily affairs, especially raids and warfare.
    Notables:
    Organizations: All Tlatoani belong to Zaltec's cult.

    NPC Reaction
    You are regarded with the fear usually shown to monsters.

    TLATOANI IN THE GAME
    This assumes the PC is a leader of sorts in an evil cult, and might be best left for npc's.
    Adaptation: This is meant for an all Evil campaign set in Maztica, but shouldn't be hard to adapt.
    Encounters: The Tlatoani are rarely found outside the Valley on Nexal.

    Sample Encounter
    EL 15: The PC's are hired by a sketchy looking Orc to guard his Lords property, which turns out to be human. Can they rescue the slaves without being found out?


    Name
    alignment/Gender/Race/Levels
    Init +0, Senses: Listen +, Spot +,
    Languages
    ------------------------------------------------
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    ------------------------------------------------
    Speed ft. ( squares)
    Melee
    Base Atk +, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    -----------------------------------------------
    Abilities Str , Dex , Con , Int , Wis , Cha
    SQ
    Feats
    Skills
    Possessions



    EPIC TLATOANI

    Hit Die: d8
    Skills Points at Each Level : 4 + int
    Bonus Feats: The Epic Tlatoani gains a Bonus Feat every 2 levels higher than 20th



    Jagre Racial Feats

    Ritual of Merging
    You have undergone an unholy ceremony to bond your magical armor to you.
    Prerequisites: Jagre, Con 20+
    Benefits: Your +1 Hide Armor bonds with your skin making it impossible to remove. Additionally you no longer take a Movement Penalty and an Arcane Spell Failure Chance.


    Improved Bond
    Your armors bond is strengthened through further rituals.
    Prerequisites: Jagre, Ritual of Merging
    Benefits: You no longer have a maximum Dex Bonus to AC or an Armor Check Penalty.


    Greater Bond
    You are remarkably well disciplined, even in the throes of intense anger.
    Prerequisites: Jagre, Improved Bond
    Benefits: You may now use the Displacer Beasts Displacement ability in Jagre form as well.


    Improved Hishna Magic
    You have received further magical training.
    Prerequisites: Jagre, Hishna Magic
    Benefits: You may choose an additional spell from the Hishna Magic spell list to cast 1/day as a Spell-like Ability. This must be a spell of a Level you would have access to via your Hishna Magic Class Ability.


    Maca
    12 GP, 1d8 Slashing Damage, Critical 19-20/x2, 6 lbs.


    [size=14pt]HISHNA MAGIC[/size]

    1st: Animate Fire, Charm Animal, Deathwatch, Detect Animals or Plants, Disguise Self, Hypnotism, Mage Armor, Magic Weapon, Summon Natures Ally I

    2nd: Alter Self, Combust, Darkness, Dessicate, Hunter's Eye, Invisibility, Produce Flame, Summon Natures Ally II, Tojanida Sight

    3rd: Invisibility Sphere, Know Opponent, Lesser Shadow Tentacle, Serpent Arrow, Summon Natures Ally III

    4th: Bestow Curse, Evard's Black Tentacles, Know Vulnerabilities, Polymorph, Summon Natures Ally IV

    5th: Dispel Water, Fleshshiver, Insect Plague, Shroud of Flame, Summon Natures Ally V
    Last edited by Bhu; 2020-06-03 at 04:24 PM.
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