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    Pixie in the Playground

    Join Date
    Mar 2019

    Default Re: D&D Subclass Contest VII: Well, That's Fortunate

    Monk: Way of the Chance Dancer

    Monks of the Way of the Chance Dancer are those who through meditation and inner serenity have gained a measure of prescience, which they use to shape the battlefield in their favor. They learn techniques to anticipate opponents and manipulate them into situations where coincidence and action together hamper their every move.

    Eye of the Mind Technique
    Starting when you choose this tradition at third level, you gain the ability to peer into a foe's near future as your ki melds with theirs. When you hit a creature with an unarmed strike, you may spend 1 ki point and roll a d20. Once before the end of your next turn, when the target makes an attack, causes a creature to make a saving throw, or is targeted by an attack, you may use this die as the rolled result.
    In addition, you gain the guidance cantrip if you do not already know it.

    At 6th level, you gain the ability to see all of the possibilities of incoming attacks and to move to create exploitable openings. While your patient defense feature is active, you may move 5 feet whenever an attack misses you. This movement does not provoke opportunity attacks. In addition, if the attacking creature is no more than one size larger and the triggering attack was a melee attack, you may use your reaction to move them up to 10 feet, as long as their movement ends within 5 feet of you. This movement does provoke opportunity attacks.

    Echoing Providence
    By 11th level, you have mastered the art of turning one lucky break into another. When you successfully land a critical hit, you may spend 2 ki points. If you do, all attacks against the target are made with advantage until the start of your next turn.

    Manifestation of Serendipity
    At 17th level, you gain the ability to reshape the very concept of luck in the favor of your allies through a moment of deep meditation. As an action, you may spend 4 ki points to momentarily reshape the fates of those around you within a 60-foot radius. Until the start of your next turn, up to 6 friendly creatures within range gain the benefits of a bless spell, and up to six hostile creatures within range must make Wisdom saving throws at the start of each of their turns. The DC is equal to 8 + your proficiency bonus + your Wisdom modifier. If it fails, they waste their action due to sudden misfortune.
    Last edited by Oubliette; 2019-03-23 at 08:04 PM.