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    Orc in the Playground

    Join Date
    Jun 2018

    Default Re: D&D Subclass Contest VII: Well, That's Fortunate

    College of the Bold
    Bards of the College of the Bold walk the fine line between bravery and folly. They are taught that history never remembered the cowards and fortune still favors the bold. Their opponents will blame luck and flukes when these bards thrash away in a tavern brawl, flourish in duels or charge along the frontline of battle. Those bards would disagree. Luck is nothing more than what opportunity you create for yourself. It requires planning and taking risks. When you believe yourself lucky, you have neglected that misfortune is waiting for its toll. The key teaching of the College of the Bold is the instinct of when fortune is worth the risk of misfortune.

    Bonus Proficiencies
    When you join the College of the Bold at 3rd level, you gain proficiency with martial weapons and with Constitution saving throws that you make to maintain your concentration on a spell.

    Fortune’s Returning Favors
    Also at 3rd level, you have fought foolishly enough to know that most opponents let down their guard when their strikes connect. When you are hit by a melee attack, you can use your reaction to make a melee weapon attack against that creature. If your attack hits, roll damage normally and additionally reduce the incoming attack's damage by the amount of damage you dealt. If it misses, you gain vulnerability to the damage from the incoming attack. Before you roll the attack roll, you may expend a bardic inspiration and add it to your attack roll.

    In the Face of Danger
    Starting at 6th level, you have understood that feeling fear is the only way to be brave. When you have disadvantage on your attack roll, it scores critical hits on rolls of 17-20. In addition, scoring a critical hit when frightened ends the condition.

    Ballad of the Boldest Fools
    At the 14th level, your ballads excite your comrades to stand against the terrors they face. When your current hit points are less than or equal to half of your maximum hit points rounded down, you can use Countercharm as a bonus action. In addition, any friendly creature that is affected by the Countercharm can use your feature Fortune’s Returning Favours as if they had it. A creature must be able to hear you to gain this benefit. The benefit lasts until the end of your next turn, but it ends early if you are Incapacitated, silenced, or if you voluntarily end it (no action required).
    Spoiler: Edits
    Rewritten to fix ambiguity.
    Fortune's Returning Favour
    -Changed the trigger just be melee attacks since that includes most, if not all, touch spell attacks.
    -Changed the reaction spell to not require an attack roll.
    - Clarified wording, streamlined it to only allow attacks
    In the Face of Danger
    - Now triggers from any disadvantage on attacks instead of only from disadvantage due to being frightened.
    - Balanced it out a bit as it probably was way overpowered. Removed turning disadvantage to advantage.
    Ballad of the Boldest Fools
    - Mostly rewritten; Old: "Any friendly creature that has one of your bardic inspirations can use your feature Fortune’s Returning Favours as if they had it. If they do, they must spend the bardic inspiration as part of that attack roll. In addition, other friendly creatures that has one of your bardic inspirations are immune to being frightened."
    Last edited by Fnissalot; 2019-03-24 at 05:59 PM.