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Thread: D&D 5e Subclass Contest Chat Thread

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    Default Re: D&D 5e Subclass Contest Chat Thread

    Quote Originally Posted by MoleMage View Post
    If you can provide a description or link to the portions of the class that are being Borrowed, it will be allowed.

    EDIT: That said, it is preferred to provide a whole base class when using homebrew.

    Well, the first 3.x/PF version is long since mechanically complete. The Mythos version had some basic language that I never could get quite right. The fluff, at least for the mythos version, is a messily written, mostly because I kept struggling with how to pound into the reader's head what they were all about sufficiently that they would stop bringing up things like the complexity and/or lack of offense/impressiveness.

    Relevant themes:
    -Debuff yourself to buff your allies.
    -Opportunity Attacks (may or may not include this aspect).
    -Outside of combat healing (Might not be doing anything with this, and if I do it might just be adding Prayer of Healing to the spell list... but there IS something I could throw in basically verbatim from the class.)

    I'll summarize some of the abilities of the unpublished work-VERY-MUCH-in-progress (and yet playtested from levels ~3 to 11.) 5e version that I am considering drawing from:
    -Warding Bond that provides no numerical bonuses, lasts only a single round, but is at-will*.
    *Yes, I know that this is discouraged in 5e... my Domain will stay away from this much more than the class does/will do.
    -Spend your action and reduce your movement to 0 for the round to grant 1 round of Haste to an ally.
    -Lose your class bonus to AC (Cha. Mod.) to grant it to an ally, or, at higher levels, to grant it -2 to all allies in a radius.
    -Lose proficiency with a certain number of saves (how many varies with level, note that the class is proficient with all saves*) to grant your proficiency bonus to all saves by allies within 10', and half that to allies from further than that, but within 30'.
    *Daring, I know, and, again, not going to be putting this in the Domain. There I'll just use Disadvantage/Advantage.
    -Since most of the classes casting is Bonus Action for 1 round effects, they don't need to worry about Concentration checks. If I use this theme, I would do it as Advantage on Concentration on spells that target your allies, but which you don't target yourself with (probably will need a clause about being able to choose when casting, say, Beacon of Hope to not gain its benefits yourself.
    -Spend a short rest playing Florence Nightengale. You get no benefits from the rest, but Cha. Mod. allies get to roll each hit-die they spend twice, and add them together (including the Constitution modifier).
    -Cha. Bonus extra reactions each round that can only be used for opportunity attacks (basically 3.x Combat Reflexes feat, but charisma based). +Cha. Mod. to-hit with opportunity attacks and +class level to damage (might be too much in most 5e games, but it seems to work in the one I am playing in, and the 3.x versions could go up to triple class level for damage.). Going to hew a lot closer to the 5e paladin smite (IE fueled with spell slots, and trying to take into account that Clerics have more slots than Paladins) for the Domain.
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    Between the links and the listings, is that a sufficient level of detail?


    EDIT: I'm thinking of allowing dexterity to substitute for wisdom for Bolt of Resilient Guidance or whatever I called it, because the Archetype is looking a little M.A.D. You might end up with cleric builds that dumpstat all mental ability scores(with Wis>Cha>Int still), but... eh, why not?
    Last edited by DracoDei; 2019-05-01 at 12:36 AM.
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