Entry Number 5:

Quote Originally Posted by Arnold
Spoiler: Arnold, Ace Captain of Lyandar
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Spoiler: The Brief and Glorious History of Arnold
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Race: Primordial Half-Troll Changeling
Size: Medium
(For the Knowledge Skill as Class Skill, choose The Planes)
Arnold--The man. The myth. The legend. A pirate known to be loyal only to house Lyandar, even after they kicked him out after realizing his true nature. A pirate whom even the Dragons fear. It's said that the only group of men that dare make dealings with him is the mysterious Mind's Eye, who come to him with missions that all enlightened men watch closely. Truly, there is no greater pirate.


Spoiler: Build Table
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Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
1st Artificer +0 +0 +0 +2 Cross-class:
Balance 2
Class Skill:
Craft(Pottery) 1
Craft(Sculpting) 1
Craft(Metalworking) 1
Disable Device 4
Knowledge(The Planes) 4
Open Lock 4
Profession 4
Search 4
Spellcraft 1
UMD 4
Racial Emulation, Scribe Scroll Artificer knowledge, artisan bonus, disable trap, item creation
2st Artificer +1 +0 +0 +3 Cross-class:
Balance 2
Class Skill:
Craft(Pottery) 1 > 2
Craft(Sculpting) 1 > 2
Craft(Metalworking) 1 > 2
Disable Device 4 > 5
Knowledge(The Planes) 4 > 5
Open Lock 4 > 5
Profession 4 > 5
Search 4 > 5
Spellcraft 1
UMD 4 > 5
Brew Potion --
3rd Artificer +2 +1 +1 +3 Cross-class:
Balance 2 > 3
Class Skill:
Craft(Pottery) 2
Craft(Sculpting) 2 > 3
Craft(Metalworking) 2
Disable Device 5 > 6
Knowledge(The Planes) 5 > 6
Open Lock 5 > 6
Profession 5 > 6
Search 5 > 6
Spellcraft 1
UMD 5 > 6
Craft Wondrous Item, Least Dragonmark(Storm) --
4th Artificer +3 +1 +1 +4 Cross-class:
Balance 3
Class Skill:
Craft(Pottery) 2 > 3
Craft(Sculpting) 3 > 4
Craft(Metalworking) 2 > 3
Disable Device 6 > 7
Knowledge(The Planes) 6 > 7
Open Lock 6 > 7
Profession 6 > 7
Search 6 > 7
Spellcraft 1
UMD 6 > 7
Extraordinary Artisan Craft homunculus
5th Artificer +3 +1 +1 +4 Cross-class:
Balance 3 > 4
Class Skill:
Craft(Pottery) 3
Craft(Sculpting) 4 > 5
Craft(Metalworking) 3
Disable Device 7 > 8
Knowledge(The Planes) 7 > 8
Open Lock 7 > 8
Profession 7 > 8
Search 7 > 8
Spellcraft 1
UMD 7 > 8
Craft Magic Arms and Armor Retain Essence
6th Visionary Seeker +3 +1 +3 +4 Cross-class:
Balance 4
Class Skill:
Craft(Pottery) 3 > 5
Craft(Sculpting) 5
Craft(Metalworking) 3 > 5
Disable Device 8
Knowledge(The Planes) 8 > 9
Architecture and Engineering 1
Open Lock 8
Profession 8 > 9
Search 8
Spellcraft 1
UMD 8
Lesser Dragonmark(Storm) Divination expertise
7th Windwright Captain +3 +1 +5 +6 Balance 4
Craft(Pottery) 5
Craft(Sculpting) 5
Craft(Metalworking) 5
Disable Device 8
Knowledge(The Planes) 9 > 10
Architecture and Engineering 1
Open Lock 8
Profession 9
Search 8
Spellcraft 1
UMD 8 > 10
Hide 4
Move Silently 4
-- Dragonmark control, master pilot, shipboard fighter
8th Visionary Seeker +4 +1 +5 +7 Balance 4
Craft(Pottery) 5
Craft(Sculpting) 5
Craft(Metalworking) 5
Disable Device 8
Knowledge(The Planes) 10 > 11
Architecture and Engineering 1
Knowledge(Arcana) 1
Knowledge(Dungeoneering) 1
Knowledge(Geography) 1
Knowledge(History) 1
Knowledge(Nobility&Royalty) 1
Open Lock 8
Profession 9 > 11
Search 8
Spot 1
Spellcraft 1
UMD 10
Hide 4
Move Silently 4
-- Spell mimic 1/day
9th Visionary Seeker +4 +1 +5 +7 Balance 4
Craft(Pottery) 5
Craft(Sculpting) 5
Craft(Metalworking) 5
Disable Device 8
Knowledge(The Planes) 11 > 12
Architecture and Engineering 1
Knowledge(Arcana) 1
Knowledge(Dungeoneering) 1
Knowledge(Geography) 1
Knowledge(History) 1
Knowledge(Local) 1
Knowledge(Nature) 1
Knowledge(Nobility&Royalty) 1
Knowledge(Psionics) 1
Knowledge(Religion) 1
Open Lock 8
Profession 11 > 12
Search 8
Spot 1 > 4
Spellcraft 1
UMD 10
Hide 4
Move Silently 4
Improved Homunculus Intuition (+2)
10th Visionary Seeker +5 +1 +6 +7 Balance 4
Craft(Pottery) 5
Craft(Sculpting) 5
Craft(Metalworking) 5
Disable Device 8
Knowledge(The Planes) 12 > 13
Architecture and Engineering 1
Knowledge(Arcana) 1
Knowledge(Dungeoneering) 1
Knowledge(Geography) 1
Knowledge(History) 1
Knowledge(Local) 1
Knowledge(Nature) 1
Knowledge(Nobility&Royalty) 1
Knowledge(Psionics) 1
Knowledge(Religion) 1
Open Lock 8
Profession 12 > 13
Search 8
Sense Motive 2
Spot 4 > 10
Spellcraft 1
UMD 10
Hide 4
Move Silently 4
-- Bend fate
11th Windwright Captain +6 +1 +7 +8 Balance 4
Craft(Pottery) 5
Craft(Sculpting) 5
Craft(Metalworking) 5
Disable Device 8
Knowledge(The Planes) 13 > 14
Architecture and Engineering 1
Knowledge(Arcana) 1
Knowledge(Dungeoneering) 1
Knowledge(Geography) 1
Knowledge(History) 1
Knowledge(Local) 1
Knowledge(Nature) 1
Knowledge(Nobility&Royalty) 1
Knowledge(Psionics) 1
Knowledge(Religion) 1
Open Lock 8
Profession 13 > 14
Search 8
Sense Motive 2
Spot 10
Spellcraft 1
UMD 10 > 14
Hide 4 > 7
Move Silently 4 > 7
-- Acquire ship, uncanny dodge
12th Visionary Seeker +6 +1 +7 +8 Balance 4
Craft(Pottery) 5
Craft(Sculpting) 5
Craft(Metalworking) 5
Disable Device 8
Knowledge(The Planes) 14
Architecture and Engineering 1
Knowledge(Arcana) 1
Knowledge(Dungeoneering) 1
Knowledge(Geography) 1
Knowledge(History) 1
Knowledge(Local) 1
Knowledge(Nature) 1
Knowledge(Nobility&Royalty) 1
Knowledge(Psionics) 1
Knowledge(Religion) 1
Open Lock 8
Profession 14 > 15
Search 8
Sense Motive 2 > 6
Spot 10 > 15
Spellcraft 1
UMD 14
Hide 7
Move Silently 7
Favored in House(Lyandar) --
13th Visionary Seeker +7 +2 +8 +9 Balance 4
Craft(Pottery) 5
Craft(Sculpting) 5
Craft(Metalworking) 5
Disable Device 8
Knowledge(The Planes) 14
Architecture and Engineering 1
Knowledge(Arcana) 1
Knowledge(Dungeoneering) 1
Knowledge(Geography) 1
Knowledge(History) 1
Knowledge(Local) 1
Knowledge(Nature) 1
Knowledge(Nobility&Royalty) 1
Knowledge(Psionics) 1
Knowledge(Religion) 1
Open Lock 8
Profession 15 > 16
Search 8
Sense Motive 6 > 14
Spot 15 > 16
Spellcraft 1
UMD 14
Hide 7
Move Silently 7
-- Spell mimic 2/day
14th Visionary Seeker +8 +2 +8 +9 Balance 4
Craft(Pottery) 5
Craft(Sculpting) 5
Craft(Metalworking) 5
Disable Device 8
Knowledge(The Planes) 14
Architecture and Engineering 1
Knowledge(Arcana) 1
Knowledge(Dungeoneering) 1
Knowledge(Geography) 1 > 6
Knowledge(History) 1
Knowledge(Local) 1
Knowledge(Nature) 1
Knowledge(Nobility&Royalty) 1
Knowledge(Psionics) 1
Knowledge(Religion) 1
Open Lock 8
Profession 16 > 17
Search 8
Sense Motive 14 > 17
Spot 16 > 17
Spellcraft 1
UMD 14
Hide 7
Move Silently 7
-- Intuition (+4)
15th Visionary Seeker +9 +2 +9 +9 Balance 4
Craft(Pottery) 5
Craft(Sculpting) 5
Craft(Metalworking) 5
Disable Device 8
Knowledge(The Planes) 14
Architecture and Engineering 1
Knowledge(Arcana) 1
Knowledge(Dungeoneering) 1
Knowledge(Geography) 6 > 10
Knowledge(History) 1
Knowledge(Local) 1
Knowledge(Nature) 1
Knowledge(Nobility&Royalty) 1 > 4
Knowledge(Psionics) 1
Knowledge(Religion) 1
Open Lock 8
Profession 17 > 18
Search 8
Sense Motive 17 > 18
Spot 17 > 18
Spellcraft 1
UMD 14
Hide 7
Move Silently 7
Etch Minor Schema Trick fate
16th Visionary Seeker +9 +3 +9 +10 Balance 4
Craft(Pottery) 5
Craft(Sculpting) 5
Craft(Metalworking) 5
Disable Device 8
Knowledge(The Planes) 14
Architecture and Engineering 1
Knowledge(Arcana) 1
Knowledge(Dungeoneering) 1
Knowledge(Geography) 10 > 15
Knowledge(History) 1
Knowledge(Local) 1
Knowledge(Nature) 1
Knowledge(Nobility&Royalty) 4 > 7
Knowledge(Psionics) 1
Knowledge(Religion) 1
Open Lock 8
Profession 18 > 19
Search 8
Sense Motive 18 > 19
Spot 18 > 19
Spellcraft 1
UMD 14
Hide 7
Move Silently 7
-- --
17th Windwright Captain +10 +4 +9 +10 Balance 4
Craft(Pottery) 5
Craft(Sculpting) 5
Craft(Metalworking) 5
Disable Device 8
Knowledge(The Planes) 14
Architecture and Engineering 1
Knowledge(Arcana) 1
Knowledge(Dungeoneering) 1
Knowledge(Geography) 15
Knowledge(History) 1
Knowledge(Local) 1
Knowledge(Nature) 1
Knowledge(Nobility&Royalty) 7
Knowledge(Psionics) 1
Knowledge(Religion) 1
Open Lock 8
Profession 19 > 20
Search 8
Sense Motive 19
Spot 19
Spellcraft 1
UMD 14 > 20
Hide 7 > 10
Move Silently 7 > 10
-- Rebuke elementals
18th Windwright Captain +11 +4 +10 +11 Balance 4
Craft(Pottery) 5
Craft(Sculpting) 5
Craft(Metalworking) 5
Disable Device 8
Knowledge(The Planes) 14
Architecture and Engineering 1
Knowledge(Arcana) 1
Knowledge(Dungeoneering) 1
Knowledge(Geography) 15
Knowledge(History) 1
Knowledge(Local) 1
Knowledge(Nature) 1
Knowledge(Nobility&Royalty) 7
Knowledge(Psionics) 1
Knowledge(Religion) 1
Open Lock 8
Profession 20 > 21
Search 8
Sense Motive 19
Spot 19
Listen 11
Spellcraft 1
UMD 20 > 21
Hide 10
Move Silently 10
Bind Elemental Lesser shipbond
19th Windwright Captain +11 +4 +10 +11 Balance 4
Craft(Pottery) 5
Craft(Sculpting) 5
Craft(Metalworking) 5
Disable Device 8
Knowledge(The Planes) 14
Architecture and Engineering 1
Knowledge(Arcana) 1
Knowledge(Dungeoneering) 1
Knowledge(Geography) 15
Knowledge(History) 1
Knowledge(Local) 1
Knowledge(Nature) 1
Knowledge(Nobility&Royalty) 7
Knowledge(Psionics) 1
Knowledge(Religion) 1
Open Lock 8
Profession 21 > 22
Search 8
Sense Motive 19
Spot 19
Listen 11 > 22
Spellcraft 1
UMD 21 > 22
Hide 10
Move Silently 10
-- Greater Shipbond
20th Visionary Seeker +12 +4 +11 +11 Balance 4
Craft(Pottery) 5
Craft(Sculpting) 5
Craft(Metalworking) 5
Disable Device 8
Knowledge(The Planes) 14
Architecture and Engineering 1
Knowledge(Arcana) 1
Knowledge(Dungeoneering) 1
Knowledge(Geography) 15 > 20
Knowledge(History) 1
Knowledge(Local) 1
Knowledge(Nature) 1
Knowledge(Nobility&Royalty) 7 > 10
Knowledge(Psionics) 1
Knowledge(Religion) 1
Open Lock 8
Profession 22 > 23
Search 8
Sense Motive 19
Spot 19
Listen 22
Spellcraft 1
UMD 22 > 23(Cross-Class)
Hide 10
Move Silently 10
-- Moment of prescience 1/day, spell mimic 3/day

Spoiler: Stats
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Level Strength Constitution Dexterity Intelligence Wisdom Charisma
1st 10 12 14 20 10 18
2nd 10 12 14 20 10 18
3rd 10 12 14 20 10 18
4th 10 12 14 21 10 18
5th 10 12 14 21 10 18
6th 10 12 14 21 10 18
7th 10 12 14 21 10 18
8th 10 12 14 22 10 18
9th 10 12 14 22 10 18
10th 10 12 14 22 10 18
11th 10 12 14 22 10 18
12th 10 12 14 23 10 18
13th 10 12 14 23 10 18
14th 10 12 14 23 10 18
15th 10 12 14 23 10 18
16th 10 12 14 24 10 18
17th 10 12 14 24 10 18
18th 10 12 14 24 10 18
19th 10 12 14 24 10 18
20th 10 12 14 25 10 18
Spoiler: Spells Per Day
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Spells Known
Level 0lvl 1st 2nd 3rd 4th 5th
1st 2 - - - -
2nd 3 - - - -
3rd 3 1 - - -
4th 3 2 - - -
5th 3 3 1 - -
6th 3 3 2 - -
7th 3 3 2 - -
8th 3 3 2 - -
9th 3 3 3 1 -
10th 3 3 3 1 -
11th 3 3 3 1 -
12th 3 3 3 2 -
13th 3 3 3 2 -
14th 3 3 3 2 -
15th 3 3 3 2 -
16th 3 3 3 2 1
17th 3 3 3 2 2
18th 3 3 3 2 2
19th 3 3 3 2 2
20th 3 3 3 2 2

Spoiler: Gameplay
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Level 1-5
These early levels are mostly average for low-level casters. You shoot a crossbow, somewhat inaccurately. You have an eternal wand of something like ray of frost for your first level, and you basically just keep making more offensive eternal wands up until 4th level, to keep you relevent in battle.
Once 4th hits, though, your first homunculus is Dedicated Wright, followed by constant Arbalesters until you have 5. This will all take about half your WBL, with the eternal wands equaling another thousand. The important part to remember here is that you're a member of a crew--Your job isn't to get up close and personal, it's just to provide fire support. Between your Arbalesters and your eternal wands, you're more than good for that, and with the fact that you're primarily supposed to be on an airship, you shouldn't have much to fear. In any event, you'll be walking around with a breastplate and the biggest shield you can find, so you're relatively safe. The rest of the wbl can be spent on improving two of your Arbalests by 1 HD, the most you can really do now.
Level 6-10
So from here on we're in the business of improving our Arbalesters and getting two Iron Defenders. The first Iron Defender will need at least 3 HD on Level 6, bringing its cost to 2,4037, and the other I'm just happy to have made. Level 7 is another 4 HD, put on the other Iron Defender. Level 8 is 3 HD for both defenders, and another 2 HD for another 2 Arbalesters. Basically, keep bringing up HD like this throughout your levels--You are, in essence, a Hordeficer. And, as a Hordeficer, it's important to remember--You have GMW *and* Lesser Weapon Aug. Give three of your best Arbalests the Force enhancement. Take a stack of 50 arrows, toss it into a quiver, GMW it, and then pass out ten to each of your Arbalests. Do this twice, and bam, you have just fully loaded them all with good ammo for a good duration of the day.
From here on, your Spell Mimic will mostly be used to copy any good offensive spells you see utilized against you, and your Bend Fate mostly will be a trick for getting the most out of your UMD Checks.
Level 11-15
Hordeficer, Full Speed Ahead! Level 12 gets you Favored In House, and with Bend Fate we have pretty good odds of regularly hitting those trivial requests. I, personally, think asking for any spare Repair Oils that they have lying around is pretty trivial. Just do that, like, once a day, stockpile those, use your free reroll if you just really suck.
Also, you can cast Concurrent Infusion into Spell-Storing Item. Do so once a day. Cast the Divination Spell of your choice for the day, and whatever other 4th level spells you want. It's up to you. Regardless, you can now Scry&Die.
Level 15 sees you transitioning to Minor Schema for spellcasting purposes.
Level 16-20
Level 16 has arrived. The time is yours. The WORLD is yours. Go reread Spell Mimic real quick. Note that it only tells you you must supply material components and any focus required. Note that it's a spell-like ability. That's right. Find someone who can cast Wish. With Favored in House, pester all your friends. Use every trick you've got. Worst case, it's DC 25, and you can hit a bonus of +10 on a good day. This is well within your grasp. Ask them to pop out 25,000 gold. Hand them all of it. You don't care. Mimic the spell twice yourself. The first casting, get a scroll of Wish. Second Mimic, get a second scroll. It's a DC 29 to read the scroll, and you're not that high up on it, so use Concurrent Infusion up Guidance of the Avatar to make sure you succeed. Do this for 5 days. On the 6th day, use the 2nd wish for 25,000 GP instead, and buy some Spellsight Goggles. Now Skill Enhancement Infusion, and you should be looking at 27. With Bend Fate & Co. under your belt, you should be able to read all 5 scrolls in one go, allowing you to gain a +5 enhancement to intelligence. You can repeat this process for all of your stats. Go wild. Now, with your amazing stats and, more importantly, with the literally infinite quantity of gold you have at your disposal, go ahead and increase the HD of all your homunculi to 2 under your own. Also, build your own Airship. Get it Fharlanghn's Lines until all you need is one sailor. Make it a bard! Why not? Enchant all of your Arbalesters to +1/+9 and give them everything that's big--Splitting, Exploding, Exit Wound--And leave the small stuff to their Imp. HD and the Weapon Augmentation you have each of them store.
Get yourself a Lyre of Building. Divination up an empty Demiplane. Boost your Bard's rolls as high as you can(which is pretty high,) and have him play your Lyre to make you a grand citadel to be your new extra-planar base. Use your Wishes to place defenses. You are now the most awesome Airship Pirate ever.
On top of that, by level 19 you don't even have to be *on* the Airship for it to be supporting you, meaning your Arbalesters don't either, and by level 20, you basically auto-succeed once a day on just about anything(crafting crazy-dumb stuff) and have *2* wishes. I recommend a Greater Consumptive Field, followed by your mass-murder of your animal of choice, so you can craft whatever pre-epic item you want.
Level 16--The sweet spot
I pretty much described it. There's not a lot more to say, other than--You've outdone wizards at level 16.

Spoiler: Improved Homunculi & WBL-cost by HD
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HD Iron Defender Furtive Filcher Arbalester [B]WBL cost [B]
1st - - - 937.5 GP
2nd - - - 2437.5 GP
3rd Evasion Evasion Evasion 3937.5 GP
4th - - - 5437.5 GP
5th - - - 6937.5 GP
6th Store Infusion Store Infusion Store Infusion 8437.5 GP
7th - - - 9937.5 GP
8th - - - 11437.5 GP
9th Strong Flyer Weapon Ability(Force) 12937.5 GP
10th - - - 14437.5 GP
11th - - - 15937.5 GP
12th Dextrous Dextrous Weapon Ability(Seeking) 17437.5 GP
13th - - - 18937.5 GP
14th - - - 20437.5 GP
15th Sneak Attack(+1d6) Sneak Attack(+1d6) Weapon Ability(Distance) 21937.5 GP
16th - - - 23437.5 GP
17th - - - 24937.5 GP
18th Telepathy Range Strong Weapon Ability(Acidic) 26437.5 GP


Spoiler: Sources
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Explorer's Handbook - Windwright Captain, p. 70
Planar Handbook - Visionary Seeker
Eberron Campaign Setting - Artificer, p. 29, Favored in House/Extraordinary Artisan, Pg.53, Least/Lesser Dragonmark, Pg.56, Furtive Filcher/Iron Defender, 286
Magic of Eberron - Arbalester, Magic of Eberron, Pg. 152, Etch Schema, Pg. 47, Improved Homunculus, Pg. 49
Secrets of Xendrik - Primordial Giant,
Fiend Folio - Half-Troll,