Whilst i finish up hishna magic:

Zakharan Ogre (Al-Qadim)
Large Giant
Hit Dice: 4d8+8 (26 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 13 (-1 Size, +4 Natural), touch 9, flat-footed 13
Base Attack/Grapple: +3/+11
Attack: Claw +6 melee (1d6+4) or Weapon +6 melee
Full Attack: 2 Claws +6 melee (1d6+4) or Weapon +6 melee
Space/Reach: 10 ft./10 ft.
Special Attacks: -
Special Qualities: Low Light Vision
Saves: Fort +4, Ref +1, Will +1
Abilities: Str 18, Dex 10, Con 15, Int 8, Wis 10, Cha 8
Skills: Intimidate +2, Listen +2, Spot +2
Feats: Power Attack, Cleave
Environment: Any
Organization: Solitary, pair, gang (3-4), or band (5-8)
Challenge Rating: 2
Treasure: Standard
Alignment: Any
Advancement: By Character Class
Level Adjustment: +2

Zakharan Ogres are 10' tall slender humanoids with yellow skin, purple eyes, and orange claws and teeth. Hair ranges from blue-black to dark green. Some have violet skin, and are shunned as it is assumed this means they have Ogre-Magi blood.

Combat: Zakharan Ogres are more intelligent than their brutish kin, whom they consider animals. They actually use tactics as opposed to simply running up and wailing.