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    Ogre in the Playground
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    Jun 2010

    Default Re: MTG - You Make The Card VII: Your Custom Planeswalker Card Died in War of the Spa

    Spoiler: Comissar - Rebalance the Scales
    Quote Originally Posted by Comissar View Post
    Rebalance the Scales - 2WW
    Sorcery - R
    Choose up to 2. Then, target opponent chooses up to 2 that have not already been chosen. Your opponent chooses the targets for their choices.

    • Exile target Creature with power 4 or greater

    • Destroy target Artefact or Enchantment

    • Put a +1/+1 counter on each Creature target player controls

    • Until the end of your next turn, Creatures can't attack target player unless that creature's controller pays 1 for each creature
    This is definitely interesting design space, I find it very difficult to judge, but it is probably weak, considering that none of the combinations are that powerful for a 4 mana sorcery even without the downside.

    Spoiler: gauntlet - Loki, Trickster God
    Quote Originally Posted by Gauntlet View Post
    Loki, Trickster God - UBRR
    Legendary Creature - God - Mythic


    Whenever Loki, Trickster God enters the battlefield from a non-exile zone or dies, exile him until a player casts their second spell in a turn.

    Whenever Loki enters the battlefield, you may pay R. If you do, gain control of target spell. You may choose new targets for it and you lose life equal to its converted mana cost.

    This card is interesting, and super weird.
    One thing to note is that while red can change targets of spells and copy instant and sorceries, it cannot gain control of spells, as that is effectively countering the spell, and only blue can do that. This card is blue too, but I think that means it should be primarily blue, not primarily red.
    The card also seems like a headache. It took me a couple readings to figure out what it actually does.

    Spoiler: redjinx - Transfer of Debt
    Quote Originally Posted by redjinx View Post
    Transfer of Debt WB
    Enchantment - Aura U
    When Transfer of Debt enters the battlefield, sacrifice a creature.
    Enchant creature
    Enchanted creature gets +1/+1 and indestructible.
    The name on the contract had been crossed out and replaced. The debtor watched as his wife dissolved into ash.
    I don't see the flavor behind the card, why does someone else taking on your debt make you indestructible?
    Mechanically it seems fine, indestructible is obviously a really powerful effect, but sacrificing a creature is definitely relevant, and compared to Indestructibility it seems fair.

    Spoiler: Personification - Undefeatable Lone Survivor
    Quote Originally Posted by Personification View Post
    Undefeatable Lone Survivor WWWBBB
    Art: human figure silhouetted against a mushroom cloud explosion
    Enchantment - Aura MR (Un)
    Enchant target human
    Enchanted human has Indestructable and Hexproof
    At the beginning of each upkeep, destroy all humans. Then, if you have the City's Blessing, gain X life and place X +1/+1 counters on enchanted creature where X is the number of humans you control destroyed this way.

    I really only made this because I wanted to use the phrase "destroy all humans".
    Zombie Apocalypse already uses the phrase "Destroy all Humans", and does so in a more interesting way.
    I think this is a victim of the common design flaw of trying to do too much on one card.

    Spoiler: Durkoala - Overwhelming Power
    Quote Originally Posted by Durkoala View Post
    Overwhelming Power 2RR
    Art: a wizard blasting wild streams of lightning out of his hands and eyes. He might either be laughing or screaming.
    Enchantment R

    Whenever you cast an instant or sorcery, copy it. You may choose new targets for the copy. If the spell can target a player, create a copy that targets yourself. If not, or if there would be no effect to you, ~ deals damage to you equal to the spell's converted Mana cost.

    There are two schools of thought about the aquisition of arcane power: one that it is possible to gain too much power and one that says it isn't.
    "or if there would be no effect to you" doesn't make sense rules wise.
    This is supposed to be played exclusively with spells that target only yourself, that do something positive? So draw spells, but only the draw spells that actually targets, which is like a fourth of them or something?
    This seems unbelievably narrow, with a massive downside strapped on, to the point of probably being unplayable.

    Spoiler: mythmonster2 - Dire Epiphany
    Quote Originally Posted by mythmonster2 View Post
    Dire Epiphany UU
    Sorcery (R)
    You may only cast Dire Epiphany if you have 5 or less life.
    Draw three cards.
    Cycling 1U
    This card seems too dangerous. A sorcery for UU isn't allowed to draw two cards, so one that draws three is dangerous, even if it has a downside. It becomes even less likely to see print when that downside means it is probably only ever going to see play in some degenerate combo, or Death's Shadow, which is kind of a degenerate combo in its own right.

    Spoiler: TurboGhast - Icy Vei
    Quote Originally Posted by TurboGhast View Post
    Icy Veil 1U
    Enchantment - Aura U
    Enchant creature
    Enchanted creature has "2: Untap this creature."
    Enchanted creature doesn't untap during its controller's untap step.
    "If you can make your movements glide along with the ice, then the cold will stop bothering you."
    I like the attempt at being a modal card, the problem is that using it on an opponent's card it is so inefficient that it will almost never be good.
    It's quite cool on your own creature, both allowing some infinite mana combos with stuff that taps for 3+, or just allowing you to reuse tap effects.

    Spoiler: Quiddle - Soul Negotiator
    Quote Originally Posted by Quiddle View Post
    Soul Negotiator BB
    Creature - Demon R
    Pay 5 life: Counter target spell unless that spell's controller pays 5 life. Only your opponents may activate this ability.
    I see what you are trying to do, the problem is that if you are playing this then you are an aggro deck, and you don't care about your own life total, while you do care about the opponent's, so that downside probably isn't going to be relevant, at which point you just have a 4/4 for 2.

    Spoiler: ben-zayb - Form of the Angel
    Quote Originally Posted by ben-zayb View Post
    Form of the Angel 3WW
    Enchantment R
    WW: ~ deals 4 damage divided amongst any number of attacking and/or blocking creatures. Activate only once each turn.
    At the beginning of each end step, your life total becomes 4.
    Creatures without flying can't attack you.
    This card is pretty dull to be honest. Both the life setting and only being able to be attacked by fliers are both just copied right off Form of the Dragon, and the first ability is just a lot less interesting than what Form of the Dragon is doing.
    And Form of the Dinosaur showed that you didn't have to follow that formula, so I am not sure why you did.

    Spoiler: Unavenger - Panchromatic Array
    Quote Originally Posted by Unavenger View Post
    Panchromatic Array 5
    Legendary Artifact MR
    Spells cost WUBRG less to cast.
    The focus of a world's magic. The centre of an aeon's struggle.
    It does make all your stuff free if you play fist of suns, but even though that is more powerful than Omnipotence, since it works on all spells, not just the ones cast from your hand, if you assemble those two and one of the cards that can with with it, that is hard enough of a combo that it's not dangerous.
    Outside of combos it can obviously make a few cards super busted, but needing to build around it that heavily probably balances it.

    It probably shouldn't work for the opponent. I understand that is is because of the challenge, but that's not really how wizards design cards now.

    Also, good job on coming up with this before Morophon was spoiled.

    More coming

    - - - Updated - - -

    Spoiler: mystic1110 - Distant Meteorite
    Quote Originally Posted by mystic1110 View Post
    Distant Meteorite 1
    Artifact - U
    At the beginning of your upkeep, choose one that hasn't been chosen —
    • Draw a card.
    • Add one mana of any color to your mana pool. Until end of turn, you don't lose this mana as steps and phases end.
    • Sacrifice Distant Meteorite and Distant Meteorite deals 4 damage to You.
    Never wish that a star comes to you - because stars love granting wishes and they are very very hot.
    I like the design space this fills, but I feel it is too cheap of a card to really do anything interesting.
    In order for it to do anything you play it, and then two turns after it will have paid itself in, not gained anything, just broken even, and then you need to get rid of it to not get domed. It's just way too hard to actually win anything with this card.

    Spoiler: BasketOfPuppies - Treacherous Dig
    Quote Originally Posted by BasketOfPuppies View Post
    Treacherous Dig 1R
    As an additional cost to cast Treacherous Dig, discard a card.

    Exile the top 3 cards of your library. Until the end of your next turn, you may play those cards.

    Yes, it’s a tormenting voice/cathartic reunion knockoff.
    I'm not a fan of discarding a card for impulsive draw. Kind of the purpose of impulsive draw is that it gets around red's need to discard cards in order to draw cards. It also means that the only decks that will probably play this will be decks trying to do something unfair.

    Spoiler: Sgt. Cookie - Unified Research
    Quote Originally Posted by Sgt. Cookie View Post
    Unified Research 1U
    Sorcery R
    Each player draws three cards.
    The only thing more dangerous than knowledge, is shared knowledge.
    It's better than Vision Skeins, but that's not a very good card anyways. However, since Vision Skeins already exists, this isn't really doing anything unique.

    Spoiler: Tom the Mime - Chain of Insight
    Quote Originally Posted by Tom the Mime View Post
    Chain of Insight UR
    Instant U
    Tap target creature an opponent controls. It doesn't untap during it's controllers next upkeep. Draw a card. It's controller may copy this spell and choose a new target for that copy. Chain of insight cannot target the same creature more than once per turn.
    You write that collusion is a big problem with this card, and that is absolutely true, and I don't think that can be ignored. For that reason alone this kind of design can never actually get printed.

    Spoiler: Randuir - Field Experiments
    Quote Originally Posted by Randuir View Post
    Field Experiments - 1UG
    Whenever a creature you control deals combat damage to a player, you may draw a card.
    skip your draw step.
    Sacrifice ~: If you control no creatures, draw a card.
    Skipping your draw step is a thing wizards do very rarely, and for good reason. It's good that you can get rid of this when you have no creatures, but if you have creatures that can't connect for whatever reason, this card can easily lock you out of the game. I think the sac should be usable even if you had creatures.

    Spoiler: LastCenturion - Sequestering Barrier

    Quote Originally Posted by LastCenturion View Post
    Sequestering Barrier -- WW
    Creature -- Wall -- Rare
    Sequestering Barrier can't be the target of spells or abilities you control.
    You can't be the target of spells or abilities.
    If you would choose a target, an opponent chooses that target instead. (It must still be a legal target.)
    I'm not sure what I would actually want to use this card for, but the design is cool, I can appreciate that.

    Spoiler: Necroticplague - Unceasing Top
    Quote Originally Posted by Necroticplague View Post
    Unceasing Top 5
    When the stack is empty, if you have no cards in hand, you may place a spin counter on this card and draw a card. Then, take damage equal to one less than the amount of spin counters on this card .
    At the end of each turn, remove all spin counters from this card.
    This should probably be worded as an activated ability that costs 0.
    This should probably deal damage equal to the number of spin counters, since it can draw a whole lot of cards.

    Spoiler: Dr.Gunsforhands - Alluvium Tumor
    Quote Originally Posted by Dr.Gunsforhands View Post
    Alluvium Tumor 1GG
    Creature - Ooze R
    Deathtouch, Hexproof from enchantments
    At the beginning of your upkeep, sacrifice a land. If you do, put 2 +1/+1 counters on Alluvium Tumor.
    This seems way too slow and detrimental to ever be good. It has no evasion and pretty irrelevant protection, and opens you up to getting card disadvantage so hard.

    Spoiler: Mister Tom - Pestilential
    Quote Originally Posted by Mister Tom View Post
    Pestilential 1BBBB
    Creature - Nightmare Horror R
    Menace, Deathtouch
    Image: a gap in reality filled with pesudopods and cryptosporidia
    You can't remove damage from, or regenerate, creatures you control.
    I think with where creatures are to today, a 4/7 menace deathtoucher for 1BBBB would be fine, and adding that downside just makes it bad.
    There are very few cards that cost 1 colorless and four colored symbols. I think that at that point you can either make it 2BBB if you want it to be very black but still splashable, or BBBBB if you don't, but I don't think there is a good reason to make it 1BBBB.

    Spoiler: Winner
    Gauntlet with Loki, Trickster God
    Last edited by Ninjaman; 2019-05-20 at 05:08 PM.
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    I'm gonna be against the flow here and say outlined.

    What? Everyone else are against the flow too, okay?
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