Spoiler: Comissar - Rebalance the Scales
Originally Posted by Comissar
This is definitely interesting design space, I find it very difficult to judge, but it is probably weak, considering that none of the combinations are that powerful for a 4 mana sorcery even without the downside.
Spoiler: gauntlet - Loki, Trickster God
Originally Posted by Gauntlet
This card is interesting, and super weird.
One thing to note is that while red can change targets of spells and copy instant and sorceries, it cannot gain control of spells, as that is effectively countering the spell, and only blue can do that. This card is blue too, but I think that means it should be primarily blue, not primarily red.
The card also seems like a headache. It took me a couple readings to figure out what it actually does.
Spoiler: redjinx - Transfer of Debt
Originally Posted by redjinx
I don't see the flavor behind the card, why does someone else taking on your debt make you indestructible?
Mechanically it seems fine, indestructible is obviously a really powerful effect, but sacrificing a creature is definitely relevant, and compared to Indestructibility it seems fair.
Spoiler: Personification - Undefeatable Lone Survivor
Originally Posted by Personification
Zombie Apocalypse already uses the phrase "Destroy all Humans", and does so in a more interesting way.
I think this is a victim of the common design flaw of trying to do too much on one card.
Spoiler: Durkoala - Overwhelming Power
Originally Posted by Durkoala
"or if there would be no effect to you" doesn't make sense rules wise.
This is supposed to be played exclusively with spells that target only yourself, that do something positive? So draw spells, but only the draw spells that actually targets, which is like a fourth of them or something?
This seems unbelievably narrow, with a massive downside strapped on, to the point of probably being unplayable.
Spoiler: mythmonster2 - Dire Epiphany
Originally Posted by mythmonster2
This card seems too dangerous. A sorcery for UU isn't allowed to draw two cards, so one that draws three is dangerous, even if it has a downside. It becomes even less likely to see print when that downside means it is probably only ever going to see play in some degenerate combo, or Death's Shadow, which is kind of a degenerate combo in its own right.
Spoiler: TurboGhast - Icy Vei
Originally Posted by TurboGhast
I like the attempt at being a modal card, the problem is that using it on an opponent's card it is so inefficient that it will almost never be good.
It's quite cool on your own creature, both allowing some infinite mana combos with stuff that taps for 3+, or just allowing you to reuse tap effects.
Spoiler: Quiddle - Soul Negotiator
Originally Posted by Quiddle
I see what you are trying to do, the problem is that if you are playing this then you are an aggro deck, and you don't care about your own life total, while you do care about the opponent's, so that downside probably isn't going to be relevant, at which point you just have a 4/4 for 2.
Spoiler: ben-zayb - Form of the Angel
Originally Posted by ben-zayb
This card is pretty dull to be honest. Both the life setting and only being able to be attacked by fliers are both just copied right off Form of the Dragon, and the first ability is just a lot less interesting than what Form of the Dragon is doing.
And Form of the Dinosaur showed that you didn't have to follow that formula, so I am not sure why you did.
Spoiler: Unavenger - Panchromatic Array
Originally Posted by Unavenger
It does make all your stuff free if you play fist of suns, but even though that is more powerful than Omnipotence, since it works on all spells, not just the ones cast from your hand, if you assemble those two and one of the cards that can with with it, that is hard enough of a combo that it's not dangerous.
Outside of combos it can obviously make a few cards super busted, but needing to build around it that heavily probably balances it.
It probably shouldn't work for the opponent. I understand that is is because of the challenge, but that's not really how wizards design cards now.
Also, good job on coming up with this before Morophon was spoiled.
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Spoiler: mystic1110 - Distant Meteorite
Originally Posted by mystic1110
I like the design space this fills, but I feel it is too cheap of a card to really do anything interesting.
In order for it to do anything you play it, and then two turns after it will have paid itself in, not gained anything, just broken even, and then you need to get rid of it to not get domed. It's just way too hard to actually win anything with this card.
Spoiler: BasketOfPuppies - Treacherous Dig
Originally Posted by BasketOfPuppies
I'm not a fan of discarding a card for impulsive draw. Kind of the purpose of impulsive draw is that it gets around red's need to discard cards in order to draw cards. It also means that the only decks that will probably play this will be decks trying to do something unfair.
Spoiler: Sgt. Cookie - Unified Research
Originally Posted by Sgt. Cookie
It's better than Vision Skeins, but that's not a very good card anyways. However, since Vision Skeins already exists, this isn't really doing anything unique.
Spoiler: Tom the Mime - Chain of Insight
Originally Posted by Tom the Mime
You write that collusion is a big problem with this card, and that is absolutely true, and I don't think that can be ignored. For that reason alone this kind of design can never actually get printed.
Spoiler: Randuir - Field Experiments
Originally Posted by Randuir
Skipping your draw step is a thing wizards do very rarely, and for good reason. It's good that you can get rid of this when you have no creatures, but if you have creatures that can't connect for whatever reason, this card can easily lock you out of the game. I think the sac should be usable even if you had creatures.
Spoiler: LastCenturion - Sequestering Barrier
Originally Posted by LastCenturion
I'm not sure what I would actually want to use this card for, but the design is cool, I can appreciate that.
Spoiler: Necroticplague - Unceasing Top
Originally Posted by Necroticplague
This should probably be worded as an activated ability that costs 0.
This should probably deal damage equal to the number of spin counters, since it can draw a whole lot of cards.
Spoiler: Dr.Gunsforhands - Alluvium Tumor
Originally Posted by Dr.Gunsforhands
This seems way too slow and detrimental to ever be good. It has no evasion and pretty irrelevant protection, and opens you up to getting card disadvantage so hard.
Spoiler: Mister Tom - Pestilential
Originally Posted by Mister Tom
I think with where creatures are to today, a 4/7 menace deathtoucher for 1BBBB would be fine, and adding that downside just makes it bad.
There are very few cards that cost 1 colorless and four colored symbols. I think that at that point you can either make it 2BBB if you want it to be very black but still splashable, or BBBBB if you don't, but I don't think there is a good reason to make it 1BBBB.
Gauntlet with Loki, Trickster God