At least the plot pieces in Blingdenstone all seem to connect to each other. Gracklstugh brings up quest items and NPCs and never mentions them again. It has locations that aren't there, plot hooks that the PCs can't discover and can't use if somehow they do, and the whole location is PC Captured -> Given a Quest -> PC Captured -> Given a Quest -> PCs Captured... until they finally, finally get to leave.
I dunno, there are some NPCs in Blingdenstone that I have no idea where they came from. And Gracklestugh wasn't ultimately that bad once I figured it out-- all the major players want to talk to the player and give them a mission, and they all send you to the Wholstone Tunnels. The only obligatory capture I saw was if you tried to walk in the front gate.
STaRS (and STaRS Lite)
A non-narrativeist, generic rules-light system, by me. Now officially released!