Quote Originally Posted by EarthSeraphEdna View Post
What was actually improved about the toxicologist? I cannot see that great an upgrade over how it was before.
So drawing a toxin can be done as part of the move action to apply it to a weapon, at 6th level it can be applied as a swift action, at 12th level two additives can be added to the same toxin, and at 18th level, the alchemist can select a additive applied to a poison, and if a creature saves against it successfully, at the beginning of that creature's next round, they have to save against it again.