Large Outsider (Aquatic, Chaos, Evil, Extraplanar)
Hit Dice: 10d8+50 (95 hp)
Speed: 20 ft. (4 squares), Swim 90 ft.
Armor Class: 21 (-1 Size, +2 Dex, +10 Natural), touch 11, flat-footed 20
Base Attack/Grapple: +10/+19
Attack: Claw +14 melee (1d8+5)
Full Attack: 2 Claws +14 melee (1d8+5) and 2 Tentacles +9 melee (1d8+2)
Space/Reach: 10 ft./10 ft. (20 ft. with Tentacles)
Special Attacks: Improved Grab, Constrict, Ink Spray, Telekinesis
Special Qualities: DR 10/Good, SR 19, Amphibious
Saves: Fort +12, Ref +9, Will +11
Abilities: Str 20, Dex 15, Con 20, Int 16, Wis 18, Cha 14
Skills: Appraise +13, Bluff +14, Climb +15, Concentration +15, Diplomacy +14, Escape Artist +22, Hide +8, Intimidate +14, Knowledge (Arcana, the Planes, Religion) +13, Listen +14, Sense Motive +14, Spot +14, Swim +23, Use Magical Device +8
Feats: Ability Focus (Ink Spray), Greater Multigrab, Improved Initiative, Multigrab, Body Pouch (B)
Environment: Any Aquatic
Challenge Rating: 9
Alignment: Chaotic Evil
Advancement: 11-15 HD (Large), 16-30 HD (Huge)
Level Adjustment: ---
"So these are available only for servants of Umberlee?"
"No ma'am, if you're willing to contribute to her cause she's willing to mercenary them out."
"Is he trying to use his telekinesis to pick my pocket?"
"I'll say yes..."
Tribute Gatherers are servants of Umberlee who trawl the Oceans for treasures that can be used to finance new temples in her name. They resemble 10 foot tall grey octopi with 4 limbs. Two shorter ones that end in clawed hands, and 2 larger ones that are used to stand on land. They have flaps extending from their underside that they use to swim in the manner of rays.
Improved Grab (Ex): To use this ability, a Tribute Gatherer must hit an opponent of any size with a claw or tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Constrict (Ex): A Tribute Gatherer deals 2d8+7 points of damage with a successful grapple check.
Ink Spray (Ex): A Tribute Gatherer can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment, which the Tribute Gatherer normally uses to escape a losing fight. All vision within the cloud is obscured. Creatures within this area must make a DC 20 Fortitude Save (Save DC is Constitution based) or take 4d6 acid damage each round they remain in the cloud (half damage if they succeed in their saving throw).
Telekinesis (Sp): The Tribute Gatherer can cast Telekinesis as a Spell-Like Ability at will.
Skills: A Tribute Gatherer also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. A Tribute Gatherer has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Combat: Gatherer's will use their Ink and Telekinesis to disrupt combat and cause distraction. Otherwise they close and try to grapple opponents into their maw.