"A patient man is a wise man."

Zakharan Ogres are 10' tall slender humanoids with yellow skin, purple eyes, and orange claws and teeth. Hair ranges from blue-black to dark green. Some have violet skin, and are shunned as it is assumed this means they have Ogre-Magi blood.

+8 Strength, +4 Constitution, -2 Intelligence, -2 Charisma.
Size Class: Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
Giant, giving them Low Light Vision
Base land speed 30 ft.
+4 Natural Armor Bonus.
Racial Hit Dice: A Zakharan Ogre begins with four levels of Giant, which provide 4d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +4, Ref +1, and Will +1. A Zakharan Ogres Giant levels give it skill points equal to 7 (2 + Int modifier, minimum 1) and 2 Feats. Its class skills are Intimidate, Listen, and Spot.
Ogres have a Primary Claw attack doing 1d6 plus Strength Bonus. They get 2 Claws with a Full Attack.
Automatic Languages: Midani, Giant. Bonus Languages: Common.
Level Adjustment: +2
Favored Class: Fighter, Rogue, Cleric, or Sha'ir (Barbarian for wild Ogres)

Adulthood: 15
Barbarian, Rogue, Sorcerer: +1d4
Bard, Fighter, Paladin, Ranger: +1d6
Cleric, Druid, Monk, Wizard: +2d6

Middle Age: 35
Old: 53
Venerable: 70
Maximum Age: +2d20 years

Base Height: Male: 9' Female: 8'4"
Height Modifier: +2d6"
Base Weight: Male: 250 lbs. Female: 200 lbs.
Weight Modifier: x (2d6) lbs.

Ogres are mostly warriors, though many become rogues or priests as well. They're perfect as beat sticks tho.
Adventuring Race: Ogre reasoning for adventures vary as much as humans do.
Character Development: Many Ogres become Sha'ir or priests. Try to make up for your obvious deficiencies in caster level if you do.
Character Names: Ogres generally adopt the naming conventions of the local culture.

Always be the first to volunteer, it shows how useful you are. Always keep your word. trust is everything.
Personality: Ogres tend to be honorable and relatable people. Wild Ogres are brutes though.
Behaviors: Given the old prejudices against your species, you are very conscious about fitting in. You do your best to be amiable and not rock the boat in any way.
Language: Most Ogres know Midani and Giant.

Ogres are eager to fit in given that there is some slight prejudice against them due to the actions of their distant relatives. They do their best to fit in whatever society they live among.
Alignment : Zakharan Ogres vary as widely as humans do in Alignment..
Lands : Zakharan Ogres are generally city dwellers.
Settlements : Ogres who don't live in cities are generally barbaric nomads.
Beliefs : Ogres who live in cities tend to conform to the local religions.
Relations: Zakharan Ogres are surprisingly civilized and even tempered for the most part. They don't get along with Ogrima or Ogre Mages or evil Giants though.

  • [li]Someone is stealing babies, and as usual Ogres are being blamed. You need to find out who is setting your people up for a fall.[/li]
    [li]A violet skinned Ogre has come to the city telling tales of evil Djinn plotting to destroy you all. You know him to be honorable, but no one else will listen due to the color of his skin.[/li]
    [li]A strange mental illness has befallen your people, driving them too madness and cannibalism. You have been asked to find the cure.[/li]

Zakharan Ogre Racial Substitution Levels

Any even numbered Level: You may take a Racial Feat instead of a Fighter Feat at even numbered Levels.

Level 1: Replace Fast Movement with any Racial Feat.