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    Troll in the Playground
     
    MindFlayer

    Join Date
    Dec 2014
    Gender
    Male

    Default Re: Artificer meet Incarnate, a Class concept

    Final product.
    Many thanks to Morphic Tide who allowed me to make use of a feature he'd written up elsewhere. I doff my hat to you.

    Without further ado.

    Tower Guard


    When a grand magus or archpriest need something done that is outside their sphere of influence, they can often call upon a particular type of mercenary. Tower Guards are a secretive organization of agents loyal primarily to each Guild of Guards and the coin.

    Not many common folk realize they are in the presence of a Guard. This comes from the fact that they don't advertise their presence. There is a job to be done and it's going to get done. Ever wonder who looks after the traps in a labyrinth? Who resets them? Who restocks the magical ingredient cupboards and cleans up the ritual spaces? These are menial tasks for a Tower Guard, suited for those who wish an uneventful position. In reality, with their innate comprehension of their own soul and the magic items they create, Tower Guards are remarkably resourceful and many enjoy stretching their creative muscles by taking jobs alongside adventurers. Honestly, calling them guards at all is much like calling a rogue a thug, that only touches on their true abilities.

    Class Benefits
    Spoiler
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    Hit Die: D6
    Skill Points: 6 + Int modifier

    Class Skills
    • Appraise (Int)
    • Balance (Dex)
    • Bluff (Cha)
    • Climb (Str)
    • Concentrate (Con)
    • Craft (Int)
    • Decipher Script (Int)
    • Diplomacy (Cha)
    • Disable Device (Int)
    • Disguise (Cha)
    • Escape Artist (Dex)
    • Forgery (Int)
    • Gather Information (Cha)
    • Hide (Dex)
    • Intimidate (Cha)
    • Jump (Str)
    • Knowledge (arcana) (Int)
    • Knowledge (local) (Int)
    • Knowledge (religion) (Int)
    • Knowledge (the planes) (Int)
    • Knowledge (architecture and engineering) (Int)
    • Listen (Wis)
    • Move Silently (Dex)
    • Open Lock (Dex)
    • Perform (Cha)
    • Profession (Wis)
    • Search (Int)
    • Sense Motive (Wis)
    • Sleight of Hand (Dex)
    • Spellcraft (Int)
    • Spot (Str)
    • Swim (Str)
    • Tumble (Dex)
    • Use Magic Device (Cha)
    • Use Rope (Dex)


    Weapon and Armor Proficiency:
    You are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields).


    Table: Gravesoul Meldshaping
    Level Base Attack Bonus Fort Save Ref Save Will Save Class Features Craft Reserve Essentia Chakra Binds
    1st +0 +2 +0 +2 Artificer Knowledge, Artisan Bonus, Disable Trap, Item Creation, Scribe Scroll 20 1 0
    2nd +1 +3 +0 +3 Chakra Bind (crown), Brew Potion, Soul-Link Crafting 40 1 1
    3rd +2 +3 +1 +3 Expanded Soul-Link Capacity +1, Craft Wondrous Item 60 2 1
    4th +3 +4 +1 +4 Chakra Binds (feet, hands), Craft Homunculus, Bonus Feat 80 2 1
    5th +3 +4 +1 +4 Craft Magic Arms and Armor, Retain Essence 100 3 1
    6th +4 +5 +2 +5 Craft Wand, Focus Chakra Bind 150 3 2
    7th +5 +5 +2 +5 Metamagic Spell Trigger 200 4 2
    8th +6/+1 +6 +2 +6 Bonus Feat 250 4 2
    9th +6/+1 +6 +3 +6 Chakra Binds (arms, brow, shoulders), Craft Rod 300 5 3
    10th +7/+2 +7 +3 +7 400 5 3
    11th +8/+3 +7 +3 +7 Metamagic Spell Completion 500 6 3
    12th +9/+4 +8 +4 +8 Craft Staff, Bonus Feat 700 6 3
    13th +9/+4 +8 +4 +8 Skill Mastery 900 7 3
    14th +10/+5 +9 +4 +9 Chakra Binds (throat, waist), Forge Ring 1,200 8 4
    15th +11/+6/+1 +9 +5 +9 Expanded Soul-Link Capacity +2 1,500 9 4
    16th +12/+7/+2 +10 +5 +10 Chakra Bind (heart), Bonus Feat 2,000 10 4
    17th +12/+7/+2 +10 +5 +10 2,500 11 4
    18th +13/+8/+3 +11 +6 +11 3,000 12 5
    19th +14/+9/+4 +11 +6 +11 Chakra Bind (soul) 4,000 13 5
    20th +15/+10/+5 +12 +6 +12 Perfect Soul-Link, Bonus Feat 5,000 14 5

    Class Features

    Artificer Knowledge: per Artificer class.

    Artisan Bonus: per Artificer class.

    Disable Trap: per Artificer class.

    Item Creation: per Artificer class, add that all magic items created through this count as Soul-Linked.

    Scribe Scroll: per Artificer class.

    Chakra Bind: per Incarnate class, change references to Soulmelds to Soul-Linked magic Items.

    Brew Potion: per Artificer class, add that all magic items created through this count as Soul-Linked.

    Soul-Link Crafting (Su): At 2nd level, a Tower Guard learns to channel Essentia into the magical forces of items they create due to a trait called a Soul-Link. For each point of Essentia so invested into magic items they craft, the bonuses to Attack rolls, ability scores, Armor Class, spell resistance and saving throws are increased by one, the bonuses to Skills, damage rolls, Fast Healing, Regeneration and Damage Resistance are increased by two, bonuses to Energy Resistance are increased by three, bonuses to Health are increased by four and bonuses to Movement Speed and the speed of granted movement modes are increased by five. Additionally, by binding the item to the Chakra analogous to its item slot, the caster level of the item is increased by three per Essentia invested, to a maximum of the Tower Guard's character level.

    If the item allows Essentia to be invested in it normally, then the maximum Essentia that may be invested is determined by the item. Otherwise, the Tower Guard uses the limit of what they would be able to invest in Soul-Linked magic items. Bonuses from the item's own Essentia investment and this feature do not stack, so investing Essentia into a weapon with the Soulbound property still only increases the Enhancement bonus by +1 per point of Essentia invested.

    Expanded Soul-Link Capacity: per Incarnate class, change references to Soulmelds to Soul-Linked magic Items.

    Craft Wondrous Item: per Artificer class, add that all magic items created through this count as Soul-Linked.

    Craft Homunculus: per Artificer class, add that all magic items created through this count as Soul-Linked.

    Bonus Feat: per Artificer class.

    Craft Magic Arms and Armor: per Artificer class, add that all magic items created through this count as Soul-Linked.

    Retain Essence: per Artificer class.

    Craft Wand: per Artificer class, add that all magic items created through this count as Soul-Linked.

    Focus Chakra Bind: At 6th level, you gain access to a unique chakra: the focus chakra. This chakra is not associated with any location on the body, but rather allows you to connect with the Soul-Linked magic items you make that don't corespond with any body location: rods, wands and such. Since the focus chakra doesn't match a body location, binding an item to this chakra doesn't restrict your use of magic items that take up a body location.

    Any Soul-Linked item bound to your focus chakra has an essentia capacity 1 higher than the normal capacity.

    Metamagic Spell Trigger: per Artificer class.

    Craft Rod: per Artificer class, add that all magic items created through this count as Soul-Linked.

    Metamagic Spell Completion: per Artificer class.

    Craft Staff: per Artificer class, add that all magic items created through this count as Soul-Linked.

    Skill Mastery: per Artificer class.

    Forge Ring: per Artificer class, add that all magic items created through this count as Soul-Linked.

    Perfect Soul-Link (Su): At 20th level, you gain the ability to flood your magical equipment with incarnum for a brief period of time. As a free action that does not provoke attacks of opportunity, you can increase the amount of essentia invested in each of the Soul-Linked magic items that you currently have equipped to the maximum essentia capacity of that item. This total will be greater than the amount of essentia normally available to you. This ability lasts for a number of rounds equal to 3 + your Wisdom modifier. During this duration, you can't reallocate essentia from your Soul-Linked magic items. You can use this ability once per day.

    Magic Item Essentia Chart
    Character Level Essentia Capacity
    1st-5th................1
    6th-11th................2
    12th-17th..............3
    18th-20th..............4
    Last edited by LairdMaon; 2019-12-01 at 03:33 AM.