Conditions: Afraid, Guilty, Hopeless
- Danger: +1
- Freak: +2
- Savior: +0
- Superior: +0
- Mundane: +0
Spoiler: Burn and FlaresHeld Burn
You call up a fast protective field to stop a danger. Spend 1 burn to defend someone else from an immediate threat, rolling +Freak instead of +Saviour.
Spend 1 burn to create a barrier that will hold back threats as long as you keep your attention on it. The GM may call for you to spend another burn if the barrier is threatened by particularly powerful enemies.
You channel a destructive burst with your powers. Spend 1 burn to directly engage a threat using your powers, rolling +Freak instead of +Danger. If you do, you will cause unwanted collateral damage unless you spend another burn.
Spend 1 burn to use your powers to seize any one object up to the size of a person from someone within view.
Lanuola's heart almost stops as she sees a distant figure racing forward to bypass her barrier. Her mind races, had she just made a terrible mistake? Had she left the boat to be claimed by Coyote Knight's gang?
And then relief set in. It was Ground Zero. The chatter on the communication channel confirmed it. The boat was out of harms way. A close up panel shows a relieved, though strained, smile on her face. Her arms still tremble, and her breath still comes in short, sharp bursts as she glances over to see how Lion was faring. Then Hikari sounds in her ear. "Sunburst, you can drop the ring. No need to exhaust yourself holding it up longer than you have to."
Stupid... Just wasting time and energy...
She releases her wall with a gasp, taking a moment to catch her breath as her eyes lose their glow. In the water where the boat used to be, her wall of light dissolves into nothingness. Once she feels able, Lanuola raises a hand to her earpiece, "Where, uh, where do you need me..?"