Quote Originally Posted by Kitten Champion View Post
I would also point out that in myths magical items and weapons are extremely rare and are usually crafted by the deities themselves, they're also beyond awesome most of the time.
Mythic settings tend to revolve against a truly small number of individuals. The Trojan War, for example, involves hundreds of thousands of combatants and several times that at minimum in civilians who are heavily affected, but out of probably well over a million people there are only a few dozen who matter, and only a handful of them are actually mythic heroes. Exalted actually hit the mythic nail on the head when it produced a setting where only 700 people mattered in the whole world. Unfortunately this tends to lead to reductive problems in terms of setting design. It turns everything into Journey to the West - your mythic party of 4 protagonists is instantly the most and important and powerful thing to have ever happened to everywhere they show up and so the party doesn't really interact with the setting so much as travel along until they periodically encounter something powerful enough to threaten them, smash it, fix whatever problems it was causing, and move on to the next thing.

That's a perfectly fine way to run a game, and there are a lot of video games that have this sort of vibe (Final Fantasy XV is a nice recent example), and maybe that feels mythic to some people, but I suspect it feels very 'monster of the week' to others.