- Once on each of your turns, whenever you hit with an attack you make with an improvised weapon, you can apply one of the following effects:
(1) You can deal extra damage equal to your proficiency bonus. Using this effect destroys the weapon you used to make the attack.
(2) You can attempt to shove the target of your attack.
(3) You can make a Strength (Athletics) or Dexterity (Acrobatics) check, contested by the target's choice of Strength (Athletics) or Dexterity (Acrobatics). If you win the contest, you have advantage on your next weapon attack against the target.
(Reasoning: The fluff is nice but boats the word count and can be confused with the mechanics. Also, there is already a shove attack, no need to reinvent that particular wheel.)