- Freak: +0
- Danger: +0
- Savior: +1
- Superior: +2
- Mundane: +0
- [X] Been Reading the Files: You’ve learned about the superhuman world through your mentor’s resources. When you first encounter an important superpowered phenomenon (your call), roll + Superior. On a hit, tell the team one important detail you’ve learned from your studies. The GM will tell you what, if anything, seems different from what you remember. On a 10+, ask the GM a follow-up question; they will answer it honestly. On a miss, the situation is well outside your base of knowledge; the GM will tell you why.
- [X]Be Mindful of Your Surroundings: When you assess the situation before entering into a fight, you may ask one additional question, even on a miss.
- [X]Venting Frustration: When you directly engage while you are Angry, you can roll + the label your mentor denies (Mundane) and clear Angry.
“You saw her run in here...”
The panel switches to a closeup of Tsunami’s face in partial profile, his eyes betraying surprise at the revelation. The first thing he hears immediately changes the gameplan in his head. They are looking for a person, just a very specific person, it seems. And it is very possible this person is also in the store, hiding. He has to be careful where he swings. And he has to try and identify and hopefully rescue the person as well. Unfortunately, now there’s no time to look.
“Hikari, they’re looking for a person. Female.” Tsunami mutters quite hastily into the receiver within his mask, as the two goons scream. He does so quietly, hopefully low enough so that they don’t hear precisely what he says, trusting that the intimate proximity to the mic and the material of the mask mean that the shrieks won’t drown out the message too much for the team.
There is a certain satisfaction Max feels though, in catching the goons by such surprise that they so blatantly fumble; not because he enjoys scaring people, but because he does like to remind the dastardly and wicked to remain humble.
Understandably, they are trying to free their weapons. There is very little time to stop this from becoming a direct confrontation, a spare moment gifted only by their fumbling. Had he wanted to make the first move and make a trading of blows a certainty, he certainly had the chance when their backs were turned. But he doesn’t.
Tsunami lowers his kanabō enough that it hits the floor with a noisy clunk, the kind you can feel vibrating through the floor. The sound betrays its weight, and gives a first impression for the imagination to extrapolate how it might sound connecting with an organic body instead of linoleum and concrete.
“Drop your weapons, or I’ll make you. We don’t have to fight. But those weapons are going on the floor one way or another, your choice.”
Steam begins to hiss out from beneath the soles of Tsunami’s boots again in faint spirals, not enough to be dangerous yet.
Max certainly isn’t afraid of a fight, far from it, but given the chance to stop one from happening at all, he’ll always take it. Having no fight at all is always the best option. Granted, Coyote Knight already started a conflict, but with these two, right here, there’s some small chance of deescalating and getting what he wants without more damage. This shop is someone’s livelihood after all. These two girls are someone’s daughters. Misguided and criminal daughters. But if they want to make the decision not to be thrashed, he’ll gladly respect it. There’s no being delicate once he starts swinging.
Rolled a 10 to Provoke the goons into standing down. Hopefully? :D