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Thread: [Masks] San Fransapporo: After Dark

  1. - Top - End - #48
    Halfling in the Playground
    Join Date
    May 2019

    Default Re: [Masks] San Fransapporo: After Dark

    Ground Zero
    Conditions: none
    Potential:2/5


    Spoiler: Labels
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    Freak: +1
    Danger: +3
    Savior: -1
    Superior: +1
    Mundane:-1


    Spoiler: Moves
    Show
    In a China Shop: When you directly engage a threat, you can cause significant collateral damage to your environment to choose an additional option, even on a miss.
    Physics? What physics: When you unleash your powers to barrel through an insurmountable barrier, roll + Danger instead of + Freak.
    -Defender: When you leap to defend your love or rival in battle, roll + Danger instead of + Savior to defend them.


    As Sunburst struggles to get her breath back after her light show, Ground Zero flies in from above, landing and sliding to a stop just in front of his teammates. He looks down at Lion with an amused smirk, then at Sunburst and sees the state she in and he takes on a more concerned expression.

    "You've been a total badass. Catch your breath, I'll deal with these losers," GZ tells her, before shrugging off his jacket and turning to the assembled goon squad. He walks forward, rolling his shoulders and cracking his knuckles. "I was hoping for a good fight today, but that water-bender you had hiding on the boat went down with a single punch! Hopefully you lot will be more fun!"

    With that said he uses his powers to throw himself towards one of the Knights with a fist outstretched. At the moment of impact, he uses his telekinesis to fling the Knight backwards and into a food stand. Two swords slam into his back not a moment later, but to the wielder's shock, they don't even scratch GZ's shirt. Reaching behind him, Ground Zero grabs the arms of the two Knights and throws them to join their friend on the food stall.

    The rest of them don't go down so easy. Realising the danger of engaging GZ in close quarters, they jump and dodge back when ever he tries to close in and try to strike at his back when he's not looking. Quickly getting tired of the Knights jumping away for what felt like the hundredth time, as GZ feels another blade hit his back, he puts a hand down on the pavement, then brings it up again, this time with a large block of the pavement attached, and swings at his attacker, hitting and knocking them aside.

    Ground Zero spies a couple of Knights that have paused for a moment at the display of power. Their hesitation costs them as he flings his block in their direction. They dive to the ground and the block goes sailing over their head and smashes into a store behind them. As they pick themselves up off the ground, it's to see that Ground Zero is now right in front of them. Before they can react, he grabs the two and slams them together.

    Letting go of the two Knights and letting them fall to the ground, he turns to see the last of the Knights have assembled with their swords drawn. Apparently having decided that hit and run tactics weren't working, and changing plans to attacking him as one group, even if it means risking it in close quarters. Ground Zero smirks, pulls a street sign out of the ground and tries to replicate one of the stances he's seen Hikari use, but knowing he's probably butchering it. "Who's next?"

    Spoiler: OOC
    Show
    Rolled +Danger to directly engage Coyote Knights. Got an 11. Going with Resist or avoid their blows, and create an opportunity for your allies (by taking the Knight's attention they can either take time to recover or go after Coyote.

    Also spending one team to help Sunburst deal with her burn.
    Last edited by Catastrophic_B; 2019-06-27 at 02:18 AM.