Fachan (Red Steel)
Large Giant
Hit Dice: 8d8+24 (60 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 16 (-1 Size, +2 Dex, +5 Natural), touch 11, flat-footed 14
Base Attack/Grapple: +6/+16
Attack: Kick +11 melee (1d8+6) or Club +11 melee (1d8+6) or Rock +11 ranged (2d6+6)
Full Attack: Kick +11 melee (1d8+6) or Club +11 melee (1d8+6) or Rock +11 ranged (2d6+6)
Space/Reach: 10 ft./10 ft.
Special Attacks: Rock Throwing
Special Qualities: Low Light Vision, Uncanny Dodge, Darkvision 60 ft.
Saves: Fort +9, Ref +4, Will +3
Abilities: Str 23, Dex 14, Con 16, Int 6, Wis 12, Cha 6
Skills: Climb +7, Jump +7, Listen +14, Spot +5
Feats: Brutal Throw, Power Attack, Power Throw
Environment: Any Mountain
Organization: Solitary, pair, gang (3-4), or band (5-8)
Challenge Rating: 6
Treasure: Standard
Alignment: Usually Chaotic Evil
Advancement: By Character Class
Level Adjustment: +2

1 in 400 Ogre births results in a mutant known as the Fachan: a giant with one arm, one leg, and one eye. They have gray skin, black hair, and purple eyes, and unfortunately for the other Ogres they breed true. They kill and eat anything other than Ogres, and maybe the Orcs who sometimes hire them as guards because of their advanced hearing.

Rock Throwing (Ex): The range increment is 120 feet for a Fachanís thrown rocks. Some 10% of Fachan will be armed with a Legacy Leech.

Uncanny Dodge (Ex): This is identical to the Rogue Ability listed in the PHB.

Skills: Fachan have a +8 Racial Bonus to Listen Checks

Combat: With only one arm the Fachan have to decide between using a club or morningstar for melee, or throwing rocks at range.