Conditions: Guilty, Hopeless, Angry
- Danger: +1
- Freak: +2
- Savior: +0
- Superior: +0
- Mundane: +0
Spoiler: Burn and FlaresHeld Burn
You call up a fast protective field to stop a danger. Spend 1 burn to defend someone else from an immediate threat, rolling +Freak instead of +Saviour.
Spend 1 burn to create a barrier that will hold back threats as long as you keep your attention on it. The GM may call for you to spend another burn if the barrier is threatened by particularly powerful enemies.
You channel a destructive burst with your powers. Spend 1 burn to directly engage a threat using your powers, rolling +Freak instead of +Danger. If you do, you will cause unwanted collateral damage unless you spend another burn.
Spend 1 burn to use your powers to seize any one object up to the size of a person from someone within view.
Lanuola's wince at the mention of nobody being hurt is, perhaps, only really noticeable to those who know her well. There's a slight shift in her expression, a small pulling forward of her shoulders, a slight increase in the light level she puts out. She's able to put the feeling out of her mind as Theurge continues on, though, and her words are able to pull her back to a more stable mental footing.
And then there's the mention of helping repair the damage she caused. Lanuola hesitates before she answers. The honest answer was that she'd really rather not. Even leaving aside the mental strain of having to face up to her actions and work alongside people who would probably be annoyed that she'd created such a mess to begin with, she didn't particularly want to dedicate a weekend to community service. There were far more fun things she could imagine doing. But then...
Lanuola nodded, "Umm, yeah... That sounds good..."
The whole reason she was here was for this kind of thing. If she didn't make the effort, would she actually progress..?