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2019-08-06, 01:18 PM (ISO 8601)
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#7
Re: D&D Subclass Contest X: Calling Card
Paladin Oath of the Diabolist
[Insert fluff and tenets here]
Oath Spells:
1st: Protection from Good and Evil, Hellish Rebuke
2nd: See Invisibility, Zone of Truth
3rd: Magic Circle, Summon Lesser Demons
4th: Banishment, Summon Greater Demon
5th: Infernal Calling, Planar Binding
Channel Divinity:
Fiendish Familiar: As the spell find familiar, but includes quasit, imp, or other fiend of CR 1 or lower. Using this Channel Divinity again allows you to change the form of your familiar. Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction.
Rally Fiend: As an action, you may use your Channel Divinity to enhance fiends you have summoned. They gain temporary hit points equal to twice your paladin level, and gain a bonus to damage rolls equal to your Charisma modifier. This effect ends after 1 minute.
Aura of Warding: Starting at 7th level, fiends have disadvantage on attack rolls against you and allies within 10 feet of you. At 18th level, the range of this aura increases to 30 feet.
Cunning Tongue: At 15th level, you have advantage on Charisma checks made against fiends. In addition, you learn Abyssal and Infernal.
Calling in Favors: At 20th level, once per long rest, as an action you may call a powerful fiend to serve you. A fiend of challenge rating 6 or lower of your choosing appears in an adjacent unoccupied space. On each of your turns, you can issue a verbal command to the fiend (no action required by you), such as "attack my enemies" or "guard this location". The fiend will follow the command to the best of its abilities. After 1 minute, or when the fiend reaches 0 hit points, it disappears.
Last edited by Nicrosil; 2019-08-06 at 01:27 PM.