Gloomhaven is possibly my favorite board game ever. And the digital version looks a lot better than I expected when I first heard about it. But I'm still probably not playing though. Getting people around a table is half the fun.

Quote Originally Posted by Sholos View Post
Namely all the mechanics that pit players against the group's welfare.
That's really group-dependent. We've never had someone prioritize himself over the group, and our fights over coin and treasure have been of the "You take it - No, you take it" variant.

Though the one thing we've house ruled has been the interaction between Advantage and Rolling Modifiers. The way it works normally is stupid.