2019-08-12, 04:07 PM (ISO 8601)
Re: D&D Subclass Contest X: Calling Card
Monk Archetype: Way of the Gemini
Those who follow the way of Gemini are trained to use their speed to their advantage, appearing to move in multiple directions, and can seemingly be at many places at once.
Staring when you choose this tradition at 3rd level, you can create illusory duplicates of yourself to confuse and confound your opponents. As a bonus action, you can spend at least 1 ki point to create an illusory duplicate of yourself to appear in your space for 1 minute, or until you use this ability again. Each point you spend, up to a maximum of 3, allows you to create an additional illusory duplicate. The duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicates.
Each time a creature targets you with an attack while you have a duplicate in your space, during the duration, roll a d20 to determine whether the attack instead targets one of your duplicates.
If you have one duplicate, you must roll a 11 or higher to change the attack’s target to a duplicate. With two duplicates, you must roll an 8 or higher. With three duplicates, you must roll an 6 or higher.
A duplicate’s AC equals 8 + your Dexterity modifier + your Wisdom Modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects.
At level 6, your control over your duplicates expands. As an action, you can cause one of the duplicates to move up to your movement speed and make the attack action with two unarmed strikes using your Attack and Damage modifiers against a target within the duplicate's melee range.
Alternatively, When you use your Flurry of Blows, you may have one of your duplicates that does not share your space make an unarmed strike against a creature.
Displacement by Decoy
Beginning at 11th level, the differences between you and your duplicates grows ever thinner. When a creature makes an attack roll against a target you can see, you can spend 2 ki points to swap places with one of your duplicates within 100 ft as a reaction. You can't choose an illusory duplicate that shares your space with this feature, and any duplicates that share your space follow you to the new location. If an attack roll was about to hit you, the attack automatically misses you, as it strikes the illusion, which then dissipates.
At 17th level, you can spend 10 ki points as an action to create a real duplicate of yourself, a twin. The twin is indistinguishable from you, sharing your speed and stats, wearing identical clothing and has a mundane versions of any weapons or items you wield. However, the twin is visibly magical, radiating dim light out to 5 feet. While your Twin is within 100 feet of you, you can communicate with it telepathically. It obeys your commands, moving and acting in accordance with your wishes and acting on your turn in combat. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge or Help action, unless you take a bonus action on your turn to command it to take the Attack, Dash, or Disengage actions and its own bonus action.
The Twin never increases its level or other abilities, nor can it regain expended ki point or hit dice. The Twin accompanies you until the end of your next short or long rest, at which point it vanishes, along with other weapons or items it was wielding. Once you create a twin with this feature, you can't use the feature again until you finish a rest.
Last edited by Vogie; 2019-08-19 at 11:56 AM.
Always looking for critique of my 5E homebrew!
Originally Posted by Bjarkmundur
Originally Posted by Man_Over_Game