What game system are you running?
What is the setting for the game?
How many players are you looking for?
2 additional players to join the 3 survivors of the original cast.
What is the gaming medium?
Play by post on this forum. Aim for several IC posts a week. This may be a long campaign, so please be in it for the long haul.
What is the characters' status?
The existing players are one level higher because they've just had their first adventure, and if there were level 4 villagers The Deku Tree would have summoned then instead of the original cast.
Leveling is by checkpoint, so I'll level you up to the same as the others about half way to the next one.
How much gold will the characters begin with?
Wealth by level. 2700 Rupees.
900 Rupee max per item.
Items with significant wood or leather components cost 75% their usual price.
Items with significant metal components cost 200% their usual price.
Allowable starting classes?
Any non-home-brewed from an allowable source.
All players are Kokiri.
Kokiri are as per human, except small.
You get a +2 racial bonus to all saves.
Kokiri speak Hylian.
Kokiri ages are indeterminate, but physically you look about 12.
Kokiri may select the "Fairy Companion" feat at first level. Fairies are also an option as a familiar, in which case the familiar bonus is a +1 morale bonus to saves.
How should players generate their starting stats?
Spoiler: Fairy Companion
This feat may be taken at first level. A member of the Kokiri tribe may be accompanied by a Fairy Companion. The stats of a Fairy are given below. A fairy companion has a number of hit dice equal to that of its master. A fairy companion gains skill points, attribute improvements and feats as normal.
Fairy (Fine Fey)
Hit dice: 1d6 (4hp)
Speed: Fly 60ft (perfect)
Armour Class: 23 (+8 size, +4 Dex, +1def), touch 23, flat footed 19
Base Attack/Grapple: +0/-20
Attacks: Unarmed Strike +4 (-4)
Full Attack: Unarmed Strike +4 (-4)
Space/Reach: 0.5ft / 0ft
Special Attacks: -
Special Qualities: Low Light Vision
Saves: FORT+0, REF+8, WILL+4
Attributes: Str2, Dex19, Con10, Int14, Wis15, Cha12
Skills: Hide+0*, Move Silently+8, Spot+6, Listen+6, Sense Motive+6, Knowledge(Nature)+6, 2x Knowledge (Any)+6
Feats: Weapon Finesse(b), Lightning Reflexes, Improved Initiative
*Fairies have a -16 racial modifier on hide checks due to their obvious glow. Fairies may shift between corporeal and incorporeal forms as a standard action.
Fairies appear as floating balls of light with diaphonous wings (or as humanoids on close inspection) that glow about as brightly as a candle. Only their death can extinguish the glow, though they can try to hide it. Entering an object also obscures the glow.
Attributes 36pt buy.
Hit Points: Max at level 1. Thereafter half rounded up.
Bonus feat: An extra bonus feat is granted at first level.
Flaws: No flaws.
Traits: Up to 1 trait permitted.
BaB/Saves: Fractional or regular per player preference. Just be consistent.
For the purpose of bonus languages, you all speak Hylian (common).
Other languages spoken in Hyrule:
Sheikah (Ancient Hylian)
Instead of Druidic pick Fairy, Deku Scrub or Sheikah. Fairy is associated with Spirits, Deku Scrub with Forest Creatures, and Sheikah with the ancients.
The major deities are The Three Goddesses:
Din, Goddess of Power
Nauru, Goddess of Wisdom
Farore, Goddess of Courage
There are a couple of manifest spirits, like the Great Deku Tree
There are other more minor deities, more like major spirits, but they wouldn't be general knowledge to the Kokiri.
Player characters must not be evil or cowardly.
Yes, without penalty.
How do dice rolls work?
Using the forum dice roller.
A few house rules will be in effect as detailed below. The initiative fix is to try and keep PbP going smoothly. Sword and board, archery, improvised weapons and riding all get a few goodies as they're thematic to the campaign. Then there are some feat tax reductions.
If anything you have planned is in conflict with any of the changes below, we should be able to come to an arrangement.
I'll keep track of initiative. Post when I tell you to and I'll knit things into a coherent narrative.
Power Attack: One handed and Two handed weapons both get +2 to damage for each point of BaB sacrificed.
Deadly Aim: This feat is Power Attack for Ranged Weapons. +2 to damage for each point of BaB sacrificed for any ranged weapon.
Weapon Focus: Combines Weapon Focus (BaB+1), Weapon Specialisation (BaB+4), Greater Weapon Focus (BaB+8), Greater Weapon Specialisation (BaB+12). Linked to BaB, not fighter level.
Two Weapon Fighting: You get an extra attack with your off hand each time you are granted an additional iterative attack due to BaB. This replaced improved and greater two weapon fighting.
Point Blank Shot is deleted. Whatever it is mentioned read "Precise Shot" instead. It is not required as a prerequisite feat.
Precise Shot also confers the benefits of Point Blank Shot.
Mounted Combat is no longer a prerequisite feat.
Shield agree modified as follows:
Bucklers (1AC), no attack penalty. Stats otherwise per a buckler in the srd.
Shield (3AC), and grants Cover and Evasion as an immediate action against one attack against the bearer. Stats otherwise as per a heavy shield in the srd.
Tower Shield (5AC) and grants Improved Cover and Improved Evasion as an immediate action against one attack against the bearer. Stats otherwise as per a tower shield in the srd.
Shield AC applies to touch AC.
An inappropriately sized shield counts as a shield of a different type (heavier or lighter). A shield lighter than a buckler or heavier than a tower shield cannot be used in combat.
The Animated Enhancement may not be taken.
How will player selection be made?
Spoiler: Improvised Weapons
You only count as non-proficient with an improvised weapon if it isn't similar to a weapon you have proficiency with. E.g. A chair leg is similar to a small club so you may use it without penalty, but a complete chair would be too weird. Feel free to break the complete chair over someone's head and then use the chair pieces proficiently!
I will select players on the quality of their submitted characters.
I am looking for a physical description, and a good feel for the character's personality. Decent character art is a definite plus.
Background should be kept short; you haven't done anything of note and your skills are amateur. You're a villager about to set out on your first quest. Training is minimal. Remember you're basically twelve.
This will not be first come first served. I will select what I consider to be the best applications. I'm looking for at least one sword and shield build (note the improvements to one-handed power attack and shields).
What is the style of gameplay?
A large proportion of the game will be dungeon crawl, so combat heavy with some puzzles and NPC interaction.
Any official 3.5 sourcebook. Spell Compendium takes precedence over earlier spell versions. No Homebrew. Dragon Magazine on a case by case basis - must be online referenceable to be considered.