Quote Originally Posted by Kane0 View Post
Now for the primary combat feature, it needs to be strong, flavorful, unique and scale with level without being a must-have dip item. For a first attempt how about: As a bonus action choose one creature you can see. The next attack you make before the end of your next turn against that creature gains a +1d4 to the attack and damage rolls.
This would increase in die size as you get more levels in ranger, an improved version in the mid levels might also gain that die to use in saving throws against that creature, subclasses could change the damage type, share that die with an ally or trade that die to raise AC or resist damage taken, just as initial ideas. Maybe at later levels free up that bonus action too.
This is not worth it for dual wield rangers. It is just better to do an offhand attack with the bonus action. That said, it is good for a ranged ranger.