I'm not that familiar with the destination system, but marking plus mark punishments seem very portable to me even for a realism-based system. So does some amount of forced movement (pushing, slides adjacent to the fighter) and proning, and maybe even some sort of dazing/stunning analogs (via blows to the head).

I don't see Come and Get It making the cut, but making a class with good damage output (especially if enemies try to ignore them), good toughness, and a lot of influence over their immediate surroundings seems very doable.