Quote Originally Posted by paladinn View Post
I did notice that a lot of 4e fighter "powers" (still sounds weird saying that) have a lot to do with the mat: pushing back so many "squares", etc. I want as little to do with a mat as possible. OSR games weren't mat-dependent, nor is 5e (hypothetically).
I think a lot of that can be handled with engagement manipulation. E.g. the fighter is able to forcibly disengage the monster from his archer buddy so the archer can easily reestablish range, or the fighter can swing the monster around so it's engaged with the rogue as well as the fighter.