2019-08-23, 06:25 AM (ISO 8601)
Re: GURPS flaws?
I think the question is not whether it is worthwile or not to spend multiple turns to get one spell/ranged attack of (which it usually is).
Originally Posted by jjordan
Rather, the point is that *doing nothing* creates a horrible player experience, especially if the melee turns actually take significant time to resolve.