Quote Originally Posted by jjordan View Post
I kind of stumbled onto this issue while brainstorming my magic system where it can take a lot of turns to cast a spell while martial types get to take multiple actions. Do you think the ability to engage at a distance where you can't be hit makes the time trade off worthwhile? Does the amount of damage you can inflict when you can engage make the time trade off worthwhile?
I think the question is not whether it is worthwile or not to spend multiple turns to get one spell/ranged attack of (which it usually is).

Rather, the point is that *doing nothing* creates a horrible player experience, especially if the melee turns actually take significant time to resolve.