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2019-08-24, 01:39 AM (ISO 8601)
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#41
Barbarian in the Playground
Re: New Weapons for 5e
This is a great topic!
Remember, so much of RPGs is throwing stuff out there, *maybe* playtesting it (thankfully 5e got some), and hoping it works for people. So don't feel beholden to read things like holy writ. Go have fun, make new stuff!
For me, first big thing is mix up B,P,S (bludgeon, slash, pierce) damage types, such as give some weapons two or more damage types. Example, a broadsword has been well documented as a great pierce and bludgeon weapon, as well as typical slash weapon.
Adding new properties is also a great idea. Humans on Earth have used netting and barbs to subdue prey -- on air, sea, and land, that would normally move out of range! -- for far longer than recorded history. Why is it absent in D&D, well, no one clamors for it! If a setting has flying monsters, let alone flying spellcasters, that means humans would have adapted netting and barbs to remove that advantage ASAP -- just like we did to hunt prey either several tons heavier than us in the water, or far tinier and maneuverable than us in the air.
Here is my addition:
Blowgun: special (uses CON instead of DEX), [remove loading property]
Blowgun Needle: -- dmg. P. special (can hold poison/medicine dosage)
Blowgun Dart: 1d3 (+CON) dmg. P.
Blowgun Pellet: 1d2 (+CON) dmg. B.
Last edited by opaopajr; 2019-08-24 at 01:42 AM.