Quote Originally Posted by nighteyes95 View Post
This is similar to the less combat oriented parts when I run a game my normal solution is just have more noncombat encounters for example meeting NPCs or finding something interesting that with the appropriate skill or application of magic lets the players interact in more ways strange markings, bad weather, damaged bridge, abandoned cart, a glint of something shiny in a tree or at the top of a Cliff it could have/lead to small a amount loot, injured/dead NPC's, clues for the current quest if appropriate, world building stuff
Agreed. "Safe" areas have (nearly) as many encounters as unsafe areas - the important thing to remember is that "encounter" and "combat" are not synonymous.

But the easiest way to limit how many spells the Sorcerer (etc) cast? It's to make the encounter not last but a round or two. Really low CR creatures. Spotting something about to drift out of sight around the bend of a river. Etc.