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Thread: Blood Royale Revisited

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    Dwarf in the Playground
    Join Date
    Feb 2013

    Default Re: Blood Royale Revisited

    Dynasty Phase:

    Aging
    • Each character’s age increases by +5 years.
    • Determine health trait at age 5, talent trait at age 10, and charm trait at age 15.
    • Trait is determined by a roll of 3d6 + double parents’ traits: 3 (-3), 4-5 (-2), 6-8 (-1), 9-12 (+0), 13-15 (+1), 16-17 (+2), 18 (+3).
    • Choose a parent’s religion at age 10; become an adult at age 15.

    Death
    • Each character rolls 2d6 + health: age 5-25 (3+), age 30-40 (4+), age 55 (5+), age 60 (6+), age 65 (7+), age 70 (8+), age 75 (9+), age 80 (10+), age 85 (11+), age 90+ (12+). If you don’t pass, you die.
    • If the old ruler dies, his current heir becomes the new ruler. No character can rule in two places at once, so if a character would inherit the rule of two places, he pick one to keep and places the other under occupation.

    Birth
    • Each wife may roll 2d6: age 15-25 (5+), age 30 (6+), age 35 (7+), age 40 (8+), age 45 (9+), age 50 (10+), age 55+ (none). If you pass, a baby is born.
    • Babies are age 0 and roll 1d6: 1-3 (male), 4-6 (female). Which player (father’s or mother’s) controls them is decided by the player that controls the mother.
    • Couples cannot have a child if either is a prisoner or if husband is age 60+.
    • Each adult man that is not a prisoner or age 60+ may also attempt to father a bastard by rolling 2d6 + charm and scoring 8+; a bastard’s mother’s traits are all treated as +0. Bastards are only considered to be related to their fathers, and not to any other family members.

    Spoiler: Relatives
    Show
    Characters are considered related if they are within three “steps” on the family tree. Characters will always release relatives from captivity and never marry, execute, or declare war upon them; nor will they declare war upon a ruler that holds a relative prisoner.
    Last edited by Magni's Hammer; 2019-08-30 at 08:24 PM.