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Thread: Beyond the City of Thieves IC

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    Ogre in the Playground
    WalkingTheShade's Avatar

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    Mar 2013
    Smelly cheese land

    Default Re: Beyond the City of Thieves IC

    When everyone is ushered into the room, Rosa stays behind, next to the door. After Furtha shoos the acolyte away, Rosa waits a little more. While Furtha is busy with Borgrim, she bolts the door close, dryly, trying to produce a dramatic noise. She clears her throat, then turns to Furtha with a mirthless, even predatory, smile.

    "I would advise against screaming. Let's have a nice little chat, and we'll be on our way. Good you stopped poor Borgrim's bleeding, because, well, you know, blood is a dangerous thing to play with, priest.." Rosa's smiles widens, this time with little smugness at managing to place the quotation. "You'd better start talking about your nightly activities. I don't think that's the kind of thing bigwigs in the church would approve of."

    Rosa turns to Faust: "Do you know if the church of At'ar employ inquisitors? I'm pretty sure they'd be less friendly than us."

    Spoiler: OOC
    That should put the fear of god PC in the clergyman: Intimidation - (1d20+2)[14]. I believe I should get advantage, here: Advantage - (1d20+2)[17]. There's some ambiguity whether we somehow learnt about his botched summoning, or that we're sent by whatever he managed to summon, ambiguity that should not be so reassuring.
    Last edited by WalkingTheShade; 2019-09-16 at 04:04 AM.
    'Jernau Gurgeh', the machine said, making a sighing noise, 'a guilty system recognises no innocents. The very way you think places you amongst its enemies. Prevarication will be more difficult than you might imagine; neutrality is probably impossible. You cannot choose not to have the politics you do; they are not some separate set of entities somehow detachable from the rest of your being; they are a function of your existence. I know that and they know that; you had better accept it.'