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Thread: Drifting Worlds OOC

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    Ettin in the Playground

    Join Date
    Feb 2015

    Default Re: Drifting Worlds OOC

    Quote Originally Posted by redfeline View Post
    Yeah I don't know why I am sharing this but with the penalties the assassin is taking due its own actions its ac is 19. I was very tempted to say "Nah man, you crit."

    I'll make sure Kamyrn does so next turn. The trouble is she had to run away at full speed, the dwarf moved and then she has to move full speed back.

    @ Bel,
    Why the second AoO roll?

    @Thorne and Anvillian

    I think pressing him for some pocket change or potions is likely the best bet. Perhaps the ship has cargo on it, not much because it is a light ship, so you could ask for that.

    final edit:

    So I know the dwarf shouldn't be able to charge pass Caen. However I feel the character bumpy into him kind of negates the invisability which would also allow Caen to move easy enough. Does this logic bother any one, because I can stop it in the future.

    I also made so many math hours before I posted, I forgot to add +2 from charging to the attack on Kamyrn and the rage bonus to CMB for the bull rush. Not that any of that matters on 2 natural 1s.
    Quote Originally Posted by redfeline View Post
    Oops I assumed the AoO was new and already applied it for the movement. So yeah roll a new one and I will fix it.

    I'll try and link the map to each round from now on. I should also include a round number.

    Kamyrn can do a full attack, this will be interesting.
    okay full attack action presumtion for flanking.
    PH: +5 Large Falcata
    OH: +5 (+4enh) Mithral Heavy Steel, Bashing 1d8 acts as a +1 weapon when used to bash

    Double Slice: Benefit: Add your Strength bonus to damage rolls made with your off-hand weapon.

    Shield Slam: Any opponents hit by your shield bash are also hit with a free bull rush attack, substituting your attack roll for the combat maneuver check (see Combat). This bull rush does not provoke an attack of opportunity. Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. You may choose to move with your target if you are able to take a 5-foot step or to spend an action to move this turn.

    Effective Greater Two Weapon Fighting with no penalties for shield off hand

    To Hit ( EDIT: Flanking not taken into account for the to hits.. )
    PH: 36/36/31/26/21
    (1d20+36)[42], (1d20+36)[53], (1d20+31)[49], (1d20+26)[36], (1d20+21)[36]

    OH: 31/31/26/21
    (1d20+31)[32], (1d20+31)[34], (1d20+26)[43], (1d20+21)[23]

    PH: (3d6+19)[32], (3d6+19)[34], (3d6+19)[25], (3d6+19)[23], (3d6+19)[34]
    confirm crits: (3d6+19)[29], (3d6+19)[27], (3d6+19)[33], (3d6+19)[27], (3d6+19)[27] - wrong thing

    OH: (1d8+12)[15], (1d8+12)[14], (1d8+12)[20], (1d8+12)[20]
    confirm crits: (1d8+12)[13], (1d8+12)[18], (1d8+12)[18], (1d8+12)[13] - wrong thing

    if any or all shield slam are successful: attempt to push dwarf into the lava...
    Last edited by samduke; 2019-10-04 at 02:12 PM.