2019-10-31, 12:30 AM (ISO 8601)
Barbarian in the Playground
Re: D&D Subclass Contest XII: It's Mind!
I think I will do a monk as well! Going for a more cerebral, non-magic focus. First time doing one of these, hope I can make something interesting. In this case I'm kinda going for uses of the mind that are a little less explicitly magical, though being a Monk, some liberties were taken on that front.
Monk- Way of the Stilled Tide
Monks that follow the Way of the Stilled Tide believe that perfect clarity of thought will allow them to achieve true enlightenment. Their cerebral nature and endless patience allow them to wear down even the toughest foes. Humble scholars and energetic conversationalists, always seeking new knowledge from within and without, welcoming challenge and discovery. That is the aspiration, at least. Clarity and arrogance can be hard to distinguish, harder to separate. Most do not succeed.
Starting at 3rd level, you gain proficiency with one artisan's tool and one language of your choice. You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion.
Your proficiency bonus is doubled for any ability check you make that uses either of those skills.
Winding Rivers Cleave Through Mountains
Starting at 3rd level, you wait for openings with the patience of the sea. Even the mightiest stone will not outlast the tide. When a hostile creature within 5 ft. misses you with an attack while you are benefiting from the Dodge action (including through Patient Defense), you may use your reaction to make an unarmed strike against that creature.
Starting at 17th level, when you make this unarmed strike, you may instead make an unarmed strike against every creature of your choice within 5 feet of you. Add your Martial Arts die to the damage of these attacks.
Knowledge is Power
Starting at 6th level, you are always observing, analyzing, adapting, and can use these insights to bolster your capabilities. Once on each of your turns when you spend ki points, roll a d10. On a 1, you regain 1 ki point. On a 10, you regain 2 ki points.
While observing a creature engaged in combat, taking the Dodge action (including through Patient Defense) allows you to learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:
-Current Hit Points
-Total class levels (if any)
-Total Monk Levels (if any)
Once you have used this ability on a creature, you may not use it again on the same creature for 24 hours.
Shatter the Mind
Starting at 11th level, you have mastered the art of channeling ki to not only attack the body, but the mind. When you use Stunning Strike against a creature, you may have it make a Wisdom saving throw instead of Constitution.
Starting at 11th level, when making an Intelligence check or Saving Throw, you may use your Wisdom modifier instead of your Intelligence modifier.
Starting at 17th level, your mind is as boundless and clear as a perfect, tranquil ocean, free from the influence of gods and mortals alike. You are always under the effects of the Mind Blank spell.
You can open your mind, allowing you to see things as they really are, at a cost. As an action, you may gain the effects of the True Seeing spell for an hour. Until that hour ends, you lose the effects of Mind Blank.
(Note improvement to WRCTM at level 17)
Last edited by AdAstra; 2019-11-28 at 10:59 PM.