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    Barbarian in the Playground
     
    MindFlayer

    Join Date
    Jan 2013

    Default Re: 3.5e Class Contest XXXXIX: Getting Emotional

    Strikes
    Spoiler
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    Spoiler: Level 1
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    Smite
    Level: Fury 1
    Initiation Action: 1 standard action
    Range: Melee attack
    Target: One creature
    Duration: Instantaneous

    You give into your primal instinct and lash out.

    Make an attack that adds Wisdom modifier to hit your IL to damage. Gain 2 fury.

    Furious Swing
    Level: 1
    Initiation Action: As an attack
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

    Make an attack with a -1 penalty to hit per odd level, and +2 damage per -1 to hit. When attacking with a two handed weapon the bonus increases to +3 to damage per -1 to hit. This cannot be used in conjunction with power attack. If the attack hits gain 1 fury, and if it misses gain 4 fury.

    Incision
    Level: Calm 1
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

    Make a single attack and expend 1 calm, if the attack hits the attack deals normal damage and your measured strike damage as bleed. This attack does not generate fury.

    Viscous Strikes
    Level: 1
    Initiation Action: As an attack
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

    When a vicious strike hits an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder at the cost of 1 fury. This energy deals an extra 2d6 points of damage to the opponent and 1d6 points of damage to the wielder. At the 5th level and every 5 levels there after this damage increases by 2d6 and 1d6.


    Spoiler: Level 2
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    Mighty Leap
    Level: Fury 2
    Initiation Action: 1 swift action
    Range: Personal; See text.
    Target: One creature
    Duration: Instantaneous

    By expending 2 fury you may jump up to close range(25ft + 5ft/2 IL). You may spend 4 fury to increase the range to medium(100ft + 10ft/IL), 6 fury to increase the range to Long(400ft + 40ft/IL), or 8 fury to increase the range to regional( 1 mile +1 mile/IL).

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    Level: 2
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Level: 2
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Spoiler: Level 3
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    Whirlwind
    Level: 3
    Initiation Action: 1 standard action
    Range: Melee attack
    Target: One creature
    Duration: Instantaneous

    Make a single attack against every enemy in reach.

    Fury: Gain 1 fury per enemy hit.

    Bash
    Level: Fury 3
    Initiation Action: 1 standard action
    Range: Melee attack
    Target: One creature
    Duration: Instantaneous

    Make a melee attack and expend 1 fury. If you hit a corporeal opponent smaller than yourself with bash, your opponent must succeed on a Reflex save (DC=damage dealt) or be knocked flying 10 feet in a direction of your choice and fall prone. You can only push the opponent in a straight line, and the opponent can’t move closer to you than the square it started in. If an obstacle prevents the completion of the opponent’s move, the opponent and the obstacle each take 1d6 points of damage, and the opponent stops in the space adjacent to the obstacle.

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    Level: 3
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Level: 3
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Spoiler: Level 4
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    Level: 4
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Level: 4
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Level: 4
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Spoiler: Level 5
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    Level: 5
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Level: 5
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Level: 5
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Spoiler: Level 6
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    Level: 6
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Level: 6
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Level: 6
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Spoiler: Level 7
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    Unearth
    Level: Fury 7
    Initiation Action: 1 standard action
    Range: 50ft range increment
    Target: One creature
    Duration: Instantaneous

    By expending your remaining fury, rip a massive chunk of earth up and hurl it at your enemy. Make a ranged touch attack against the target dealing 2d6 bludgeon/piercing damage per fury expended.

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    Level: 7
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Spoiler: Level 8
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    Level: 8
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Level: 8
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Spoiler: Level 9
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    Moment of Perfect Clarity
    Level: Fury 9

    As the diamond mind martial maneuver of the same name. You must expend 9 fury to initiate this maneuver.

    Perfect Strike
    Level: 9
    Initiation Action: Standard Action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

    Make a single attack against you




    Boosts
    Spoiler
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    Spoiler: Level 1
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    Level: 1
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Level: 1
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Level: 1
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Spoiler: Level 2
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    Mighty Leap
    Level: Fury 2
    Initiation Action: 1 swift action
    Range: Personal; See text.
    Target: One creature
    Duration: Instantaneous

    By expending 2 fury you may jump up to close range(25ft + 5ft/2 IL). You may spend 4 fury to increase the range to medium(100ft + 10ft/IL), 6 fury to increase the range to Long(400ft + 40ft/IL), or 8 fury to increase the range to regional( 1 mile +1 mile/IL).

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    Level: 2
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Level: 2
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Spoiler: Level 3
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    Focused Action
    Level: Calm 3
    Initiation Action: 1 swift action
    Range: Personal
    Target: Self
    Duration: 1 round

    You may expend 3 calm to take 10 your next roll. At IL 10 the you instead take 12, at IL 15 you instead take 14, at IL 20 you take 16. You may use this to "take 10" even when normally not able for any reason including the skill not allowing you to.

    Force the Matter
    Level: 3
    Initiation Action: 1 swift action
    Range: Personal
    Target: Self
    Duration: Instantaneous

    You may expend 3 fury to gain +15 to a skill roll. You may expend additional fury to increase the bonus by 5 per additional fury expended.

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    Level: 3
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Spoiler: Level 4
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    Level: 4
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Level: 4
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Level: 4
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Spoiler: Level 5
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    Level: 5
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Level: 5
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Level: 5
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Spoiler: Level 6
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    Level: 6
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Level: 6
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Level: 6
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Spoiler: Level 7
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    Level: 7
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Level: 7
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Spoiler: Level 8
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    Level: 8
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Path of Fury
    Level: 8
    Initiation Action: 1 standard action
    Range: Self
    Area: 80-ft.-radius emanation
    Target: One creature
    Duration: 1 round

    You become the epicenter of the earthquake spell. The earthquake shakes with each of your steps and applies to any square the emanation covers until the start of your next turn.


    Spoiler: Level 9
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    Level: 9
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Level: 9
    Initiation Action: 1 standard action
    Range: Melee or ranged attack
    Target: One creature
    Duration: Instantaneous

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    Last edited by Lanth Sor; 2019-11-19 at 12:33 PM.

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