Spoiler: Level 1
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Smite
Level: Fury 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous
You give into your primal instinct and lash out.
Make an attack that adds Wisdom modifier to hit your IL to damage. Gain 2 fury.
Furious Swing
Level: 1
Initiation Action: As an attack
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
Make an attack with a -1 penalty to hit per odd level, and +2 damage per -1 to hit. When attacking with a two handed weapon the bonus increases to +3 to damage per -1 to hit. This cannot be used in conjunction with power attack. If the attack hits gain 1 fury, and if it misses gain 4 fury.
Incision
Level: Calm 1
Initiation Action: 1 standard action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
Make a single attack and expend 1 calm, if the attack hits the attack deals normal damage and your measured strike damage as bleed. This attack does not generate fury.
Viscous Strikes
Level: 1
Initiation Action: As an attack
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
When a vicious strike hits an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder at the cost of 1 fury. This energy deals an extra 2d6 points of damage to the opponent and 1d6 points of damage to the wielder. At the 5th level and every 5 levels there after this damage increases by 2d6 and 1d6.
Spoiler: Level 2
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Mighty Leap
Level: Fury 2
Initiation Action: 1 swift action
Range: Personal; See text.
Target: One creature
Duration: Instantaneous
By expending 2 fury you may jump up to close range(25ft + 5ft/2 IL). You may spend 4 fury to increase the range to medium(100ft + 10ft/IL), 6 fury to increase the range to Long(400ft + 40ft/IL), or 8 fury to increase the range to regional( 1 mile +1 mile/IL).
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Level: 2
Initiation Action: 1 standard action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
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Level: 2
Initiation Action: 1 standard action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
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Spoiler: Level 3
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Whirlwind
Level: 3
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous
Make a single attack against every enemy in reach.
Fury: Gain 1 fury per enemy hit.
Bash
Level: Fury 3
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous
Make a melee attack and expend 1 fury. If you hit a corporeal opponent smaller than yourself with bash, your opponent must succeed on a Reflex save (DC=damage dealt) or be knocked flying 10 feet in a direction of your choice and fall prone. You can only push the opponent in a straight line, and the opponent can’t move closer to you than the square it started in. If an obstacle prevents the completion of the opponent’s move, the opponent and the obstacle each take 1d6 points of damage, and the opponent stops in the space adjacent to the obstacle.
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Level: 3
Initiation Action: 1 standard action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
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Level: 3
Initiation Action: 1 standard action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
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Spoiler: Level 4
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Level: 4
Initiation Action: 1 standard action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
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Level: 4
Initiation Action: 1 standard action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
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Level: 4
Initiation Action: 1 standard action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
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Spoiler: Level 5
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Level: 5
Initiation Action: 1 standard action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
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Level: 5
Initiation Action: 1 standard action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
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Level: 5
Initiation Action: 1 standard action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
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Spoiler: Level 6
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Level: 6
Initiation Action: 1 standard action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
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Level: 6
Initiation Action: 1 standard action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
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Level: 6
Initiation Action: 1 standard action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
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Spoiler: Level 7
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Unearth
Level: Fury 7
Initiation Action: 1 standard action
Range: 50ft range increment
Target: One creature
Duration: Instantaneous
By expending your remaining fury, rip a massive chunk of earth up and hurl it at your enemy. Make a ranged touch attack against the target dealing 2d6 bludgeon/piercing damage per fury expended.
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Level: 7
Initiation Action: 1 standard action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
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Spoiler: Level 8
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Level: 8
Initiation Action: 1 standard action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
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Level: 8
Initiation Action: 1 standard action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
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Spoiler: Level 9
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Moment of Perfect Clarity
Level: Fury 9
As the diamond mind martial maneuver of the same name. You must expend 9 fury to initiate this maneuver.
Perfect Strike
Level: 9
Initiation Action: Standard Action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
Make a single attack against you