It's not as universal an answer, and it's not a perfect answer, but it is an answer.Yeah. But hand disruption is slow and generally inefficient. And it can't account for topdecks, while counters can. Saying counters and hand disruption can be compared is just untrue. There is a reason why Blue was a powerful color in old times, and counters are a huge part of this (there were also draws).
Well I stand corrected. I knew he was powerful but I did not expect him to see this much play in those formats.Ah yes, the low power level formats that are known as Modern, Vintage and Legacy. He's already part of the meta decks.
I never said it would be good, but:Slap a 10 CMC (e.g. 9W) on sorcery and says it destroy a permanent and no color would play it. Hell even a 5 CMC is a hard sell for many colors.
Burn it! - RRRRRRRRRR
Sorcery - M
Destroy target enchantment.
This card is still breaking the color pie, no matter how awful it is.
My point is that green was able to destroy enchantments very early in the game's development. It's a bad example. Fight would be much better.
Yes, it is color bleed.True, but they said it too was a color bleed. And it's legal in Commander, Legacy and Vintage.
The fact that Maro didn't catch the broken powerlevel of a card doesn't mean that what he says about the color pie isn't relevant.Maro himself presided over Oko, the Elk of Elks. Your point?
I guess that they don't print 2 mana manarocks anymore, so it might be okay with a good etb 1-drop, Thraben Inspector comes to mind.Imprisoned in the Wall - 1W
When ~ enters the battlefield exile target creature you control until ~ leaves the battlefield.
T: Add W
It needs to be worded so it's not just without downside if you don't have a creature.
Outside of shenanigans it seems bad.
Master Armorer - 1W
Creature - Kor Soldier - R
T: Add CC. Spend this mana only to cast equipment spells and pay for activated abilities of equipment.
Boros Recruiter - 1W
Creature - Human Soldier - W
Whenenver Boros Recruiter attacks, add WW. Spend this mana only to cast creature spells with converted mana cost 2 or less.
Lifestone - 2
Artifact - U
T: Gain 1 life.
T: Add W. Use this ability only if you gained life this turn.
Treasurer - 1W
Creature - Human Noble - R
Whenever the first non-token creature enters the battlefield under your control this turn, create a Treasure token.