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2019-11-15, 08:36 PM (ISO 8601)
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#4
Re: New Zombie System
Passive Abilities
Passive abilities are permanent. Once you learn them you can not trade them out
Two Weapon Fighting 2 AP - ability to fight with 2 one handed weapons, -1 to hit/main, -2 to hit/offhand
Ambidextrous 4 AP - no penalty to hit when fighting with 2 one handed weapons
Silver tongue 2 AP - +5 to any Speech checks
Practiced Fighter 1 AP - +2 to hit with any Melee weapon
Experienced fighter 2 AP - +2 to hit with any melee weapon
Expert Fighter 3 AP - +4 to hit with any melee weapon
Distance Runner 3 AP - +20 to speed
Crack Shot 2 AP - +5 to hit with Firearms
Cardio 1 AP - +1 Wellness, +10 speed
Limber up 5 AP - +1 Fitness, Agility, and Wellness
Half Rations 4 AP - able to use 1/2 food and water rations each day
The Librarian 3 AP - Choose 1 new Proficiency or language
Eagle scout 2 AP - +2 First aid, +4 tracking/hunting
Programmer 2 AP - +5 Hacking/Programing
*Skilled 1 AP - Gain 2 skill points.
*Team Player 3 AP - +1 to any camp skill
*Bob and weave 2 AP - +1 AC
* can be taken multiple times