Quote Originally Posted by Saintheart View Post
The metrics are flawed. Videogame mechanics and design in this area run rings around the average TTRPG and have done so for decades, mainly because video games sell an experience and RPGs for the most part sell a group of rules.

But don't video games do the exact same thing? Start off easy and then ramp up the difficulty as the players develop skills and learn the rules?

IMO progression and narrative goals are accomplishments in and of themselves; beating up an army of demons and saving the world certainly feels more "powerful" to me even if it uses up the same percentage of my resources as beating up a group of goblins and saving a sheep farm did at level one.