Quote Originally Posted by Fizban View Post
So are you trying to follow the DMG or not? You can't hold up one part to justify something and then blame it for a ruling that wasn't even in there.
I was following the part of the DMG that says an average encounter should consume about 20% of the party's resources and that a party will usually go through four such encounters before needing to rest; which I infer to mean than an average adventuring day should use up ~80% of the party's resources.

I am not following everything in the DMG.

Quote Originally Posted by Fizban View Post
And my further response is that your insistence on rewarding xp for any sort of combat incentivizes the same nova tactics you say you want to discourage. If the PCs have a one-sided fight because they burned an entire day's worth of spells on a chump and then went back to sleep, and the DMG explicitly says that favorable/unfavorable circumstances modify xp awards, why wouldn't they get less xp for that? If you give them full xp for going nova, of course it would seem unfair if they got no xp for "flawless," (which is actually "lucksack" or "were never actually at any risk." If you don't want people to play like it's a videogame, then don't give out guaranteed minimum rewards like one. Getting no xp for a "fight" where you were never at risk isn't harsh, it's the only sensible result.

The same solution applies to the "hunting for xp" problem where people will go searching for a random encounter to push them over the level like its a videogame: so don't give them xp for it. Xp comes from practical experience and accomplishment of goals, randomly walking off into the woods to lob a Fireball at a bear furthers no goals and actively reduces your ability to continue with what you're supposed to be doing. So it gives no xp. Because the DM decides what encounters are worth xp- the justification is just gravy.
I don't actually give XP for combat at all; I use milestone levelling exclusively.

Honestly, if I ever tried giving less XP based on tactics, I am pretty sure my players would riot.

I only brought up the quote about encounters requiring resource expenditure to give CR to show that sometimes the DMG is even more hard-core about enforcing resource expenditure than I am.

Quote Originally Posted by Fizban View Post
And as you have already acknowledged, it's likely that your players do not consider optional objectives optional, which means that adventures with otherwise "soft" limits are actually hard limits, and if you wrote them, that's your adventure pushing harder than the players want. Not the DMG.
Not sure where you are going with this.

I was discussing this as a possible reason why my campaign might seem to hard despite otherwise sticking to the DMG guidelines. Pointing it out and saying that it deviates from the DMG isn't really proving any sort of point of saying anything I didn't already say in the OP.