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    Troll in the Playground
     
    WolfInSheepsClothing

    Join Date
    Feb 2008
    Location
    Italy
    Gender
    Male

    Default Re: Balancing when the players don't want to work as a team

    Quote Originally Posted by Talakeal View Post
    A couple of points:

    First, this would be a lot easier if people would actually state their preferences. But everyone says they want a "normal" game, killing monsters, exploring dungeons, looting treasure, foiling the BBEG, rescuing princesses, saving the world, that sort of thing, and says they want a "normal" difficulty with balanced encounters according to the games rules.
    we know. your players don't know what they want.


    Second, a lot of the tension is between players, as they really resent other people "not pulling their weight" rather than some objective standard of difficulty.
    we know. your players are jerks.

    seriously, we keep telling you, there is no way to deal with those kind of players. you keep thinking that if you only find the right strategy, the right game, the right balance, then you can turn them in a wonderful group. but you can't. you can't fix the players by changing the game, no more than you can save a sinking ship by rearranging the furniture on deck.
    Last edited by King of Nowhere; 2019-12-09 at 06:49 AM.
    In memory of Evisceratus: he dreamed of a better world, but he lacked the class levels to make the dream come true.

    Ridiculous monsters you won't take seriously even as they disembowel you

    my take on the highly skilled professional: the specialized expert