Originally Posted by
JoeJ
As a GM, I really really really loved the fact that no character trait in DCH depends on any other, and nothing has to be looked up or calculated except adding up the cost (which is for PCs only; NPCs don't keep track of points). That meant that, once I was familiar with the power and skill descriptions, I could create a villain's stats fast as quickly as I could write them down. And then use a quick simulated combat against the PC's stats to figure out how many hero points to give them to make a balanced fight. For creating villains, it really is the easiest system I've ever played.